diff --git a/src/pages/cannons.astro b/src/pages/cannons.astro index cecf513..550c2dd 100644 --- a/src/pages/cannons.astro +++ b/src/pages/cannons.astro @@ -50,9 +50,11 @@ const overTheWire = build ? mb(build.wireBytes) : null; The battle below the button is a demo, and it has no server at all: the client’s packet handlers are ordinary methods, so a scene is just a script of the packets a real match would have sent, fed straight in. Which is why - it can show you eight cannons opening with ICBMs at once — a thing no - actual match can produce, because the computer opponents cannot aim a - guided weapon. + it can open with a volley of SS-20s all landing on named cannons — a thing + no actual match can produce, because the computer opponents cannot aim a + guided weapon. It runs nine scenes, two of them in winter, and the aim + points are compiled: each one was found by simulating every shot the game + can express against the battlefield as it stood at that moment.

{