SBoT 1.0 decompiled with jad 1.5.8e
Same SBoT.jar, decompiled with jad instead of CFR for comparison -- jad is the same decompiler the community used on RSC client dumps back in 2004 (see DeobedMC201.rar). A few methods didn't fully resolve (jad is much less capable than CFR on complex control flow); those are marked inline where jad gave up.
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// Decompiled by Jad v1.5.8e. Copyright 2001 Pavel Kouznetsov.
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// Jad home page: http://www.geocities.com/kpdus/jad.html
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// Decompiler options: packimports(3)
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// Source File Name: GuildFisher.java
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public class GuildFisher extends Script
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{
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public GuildFisher(mudclient mudclient)
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{
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super(mudclient);
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}
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public String[] getCommands()
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{
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return (new String[] {
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"guildfish"
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});
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}
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public void start(String s, String s1)
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{
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DisplayMessage("@gre@SBoT: @whi@GuildFisher - RichyT", 3);
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for(; Running(); Walk(593, 502))
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{
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do
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{
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if(InvCount() >= 30)
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break;
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if(Fatigue() > 85 && !Sleeping())
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{
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DisplayMessage("@gre@SBoT: @whi@Sleeping", 3);
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Use(FindInv(1263));
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Wait(5000);
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}
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if(!Sleeping())
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{
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AtObject(589, 501);
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Wait(1000);
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}
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} while(true);
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Walk(601, 504);
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for(; DoorAt(603, 506, 3) == 1; Wait(2000))
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{
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Walk(602, 506);
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OpenDoor(603, 506, 3);
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Wait(5000);
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WalkNoWait(603, 505);
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}
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WalkEmpty(602, 502, 605, 505);
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for(; InvCount(372) > 0; Wait(2500))
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{
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while(!QuestMenu())
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{
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long l = System.currentTimeMillis();
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int i = GetNearestNPC(369);
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TalkToNPC(i);
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while(System.currentTimeMillis() - l <= 5000L && !QuestMenu())
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Wait(1);
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}
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long l1 = System.currentTimeMillis();
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Answer(1);
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for(; !QuestMenu() && System.currentTimeMillis() - l1 <= 5000L; Wait(10));
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l1 = System.currentTimeMillis();
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Answer(1);
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for(; !QuestMenu() && System.currentTimeMillis() - l1 <= 5000L; Wait(10));
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Answer(4);
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}
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for(; DoorAt(603, 506, 3) == 1; Wait(2000))
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{
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Walk(604, 506);
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OpenDoor(603, 506, 3);
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Wait(5000);
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WalkNoWait(602, 506);
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}
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}
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DisplayMessage("@red@STOPPED", 3);
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}
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}
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