/* * Decompiled with CFR 0.152. */ import java.io.IOException; public class t { final int a = 96; final int b = 96; int[][] c; final int d = 12345678; final int e = 128; l f; l[][] g; l[] h; boolean i; byte[][] j; byte[] k; byte[] l; int m; boolean n; byte[][] o; int[] p; boolean q; int[] r; byte[][] s; byte[] t; byte[] u; byte[][] v; int[][] w; byte[][] x; int[][] y; byte[][] z; int[][] A; l[][] B; byte[][] C; int[] D; h E; f F; private static String[] G; public void a(int n2, int n3, int n4, int n5) { block14: { t t2; block17: { block18: { int n6; int n7; block21: { block22: { boolean bl; block19: { block20: { block15: { block16: { block13: { int n8; block11: { block12: { block8: { block10: { block9: { block7: { bl = q.d; boolean bl2 = false; n7 = n2; if (bl) break block7; if (n7 < 0) break block8; n7 = n3; } if (bl) break block9; if (n7 < 0) break block8; n7 = n2; } n8 = 95; if (bl) break block10; if (n7 >= n8) break block8; n7 = n3; n8 = 95; } if (bl) break block11; if (n7 < n8) break block12; } return; } n7 = y.Hb[n5]; if (bl) break block13; n8 = 1; } if (n7 != n8) break block14; n7 = n4; } if (bl) break block15; if (n7 != 0) break block16; t2 = this; if (bl) break block17; int[] nArray = t2.w[n2]; int n9 = n3; nArray[n9] = nArray[n9] | 1; if (n3 <= 0) break block18; this.e(n2, n3 - 1, 4); if (!bl) break block18; } n7 = n4; } n6 = 1; if (bl) break block19; if (n7 != n6) break block20; t2 = this; if (bl) break block17; int[] nArray = t2.w[n2]; int n10 = n3; nArray[n10] = nArray[n10] | 2; if (n2 <= 0) break block18; this.e(n2 - 1, n3, 8); if (!bl) break block18; } n7 = n4; n6 = 2; } if (bl) break block21; if (n7 != n6) break block22; int[] nArray = this.w[n2]; int n11 = n3; nArray[n11] = nArray[n11] | 0x10; if (!bl) break block18; } n7 = n4; n6 = 3; } if (n7 == n6) { int[] nArray = this.w[n2]; int n12 = n3; nArray[n12] = nArray[n12] | 0x20; } } t2 = this; } t2.e(n2, n3, 1, 1); } } /* * Enabled force condition propagation * Lifted jumps to return sites */ public boolean a(int n2, int n3) { boolean bl = q.d; int n4 = this.f(n2, n3); if (!bl) { if (n4 <= 0) return 0 != 0; n4 = this.f(n2 - 1, n3); } if (!bl) { if (n4 <= 0) return 0 != 0; n4 = this.f(n2 - 1, n3 - 1); } if (!bl) { if (n4 <= 0) return 0 != 0; n4 = this.f(n2, n3 - 1); } if (bl) return n4 != 0; if (n4 <= 0) return 0 != 0; return 1 != 0; } public int b(int n2, int n3) { int n4; int n5; block16: { int n6; block13: { boolean bl; block14: { block15: { block11: { block12: { int n7; block9: { block10: { int n8; block7: { block8: { bl = q.d; boolean bl2 = false; n8 = n2; if (bl) break block7; if (n8 < 0) break block8; n8 = n2; if (bl) break block7; if (n8 >= 96) break block8; n8 = n3; if (bl) break block7; if (n8 < 0) break block8; n7 = n3; if (bl) break block9; if (n7 < 96) break block10; } n8 = 0; } return n8; } n7 = 0; } n6 = n7; n5 = n2; n4 = 48; if (bl) break block11; if (n5 < n4) break block12; n5 = n3; n4 = 48; if (bl) break block11; if (n5 >= n4) break block12; n6 = 1; n2 -= 48; if (!bl) break block13; } n5 = n2; n4 = 48; } if (bl) break block14; if (n5 >= n4) break block15; n5 = n3; n4 = 48; if (bl) break block14; if (n5 < n4) break block15; n6 = 2; n3 -= 48; if (!bl) break block13; } n5 = n2; n4 = 48; } if (bl) break block16; if (n5 < n4) break block13; n5 = n3; n4 = 48; if (bl) break block16; if (n5 >= n4) { n6 = 3; n2 -= 48; n3 -= 48; } } n5 = this.z[n6][n2 * 48 + n3]; n4 = 255; } return n5 & n4; } /* * Unable to fully structure code */ public int a(int var1_1, int var2_2, int var3_3, int var4_4, int var5_5, int var6_6, int[] var7_7, int[] var8_8, boolean var9_9) { block152: { block151: { block149: { var19_10 = q.d; var10_11 = false; var11_12 = 0; while (var11_12 < 96) { block150: { v0 = 0; if (var19_10) break block149; for (var12_13 = v225329; var12_13 < 96; ++var12_13) { this.A[var11_12][var12_13] = 0; if (!var19_10) { if (!var19_10) continue; } break block150; } ++var11_12; } if (!var19_10) continue; } var11_12 = 0; v0 = 0; } var12_13 = v0; var13_14 = var1_1; var14_15 = var2_2; this.A[var1_1][var2_2] = 99; var7_7[0] = var1_1; ++var11_12; var8_8[0] = var2_2; var15_16 = var7_7.length; var16_17 = 0; while (var12_13 != var11_12) { block177: { block175: { block176: { block173: { block174: { block171: { block172: { block169: { block170: { block167: { block168: { block165: { block166: { block163: { block164: { block155: { block156: { block162: { block161: { block159: { block160: { block158: { block157: { block153: { block154: { var13_14 = var7_7[var12_13]; var14_15 = var8_8[var12_13]; var12_13 = (var12_13 + 1) % var15_16; v1 = var13_14; if (var19_10) break block153; if (v1 < var3_3) break block154; v1 = var13_14; if (var19_10) break block153; if (v1 > var5_5) break block154; v1 = var14_15; if (!var19_10) { if (v1 >= var4_4) { v1 = var14_15; if (!var19_10) { if (v1 <= var6_6) { var16_17 = 1; if (!var19_10) break; } else { ** GOTO lbl48 } } else { ** GOTO lbl47 } } else { ** GOTO lbl46 } } break block153; lbl46: // 2 sources break block154; lbl47: // 2 sources break block153; } v1 = (int)var9_9; } if (var19_10) break block155; if (v1 == 0) break block156; v1 = var13_14; if (var19_10) break block157; if (v1 <= 0) ** GOTO lbl-1000 v1 = var13_14 - 1; v2 = var3_3; if (var19_10) break block158; if (v1 < v2) ** GOTO lbl-1000 v1 = var13_14 - 1; v2 = var5_5; if (var19_10) break block158; if (v1 <= v2) { v1 = var14_15; v2 = var4_4; if (!var19_10) { if (v1 >= v2) { v1 = var14_15; v2 = var6_6; if (!var19_10) { ** if (v1 > v2) goto lbl-1000 lbl-1000: // 1 sources { v1 = this.w[var13_14 - 1][var14_15] & 8; if (!var19_10) { if (v1 == 0) { var16_17 = 1; if (!var19_10) break; } else { ** GOTO lbl-1000 } } else { ** GOTO lbl77 } lbl77: // 2 sources ** GOTO lbl83 } } else { ** GOTO lbl81 } } else { ** GOTO lbl80 } } else { ** GOTO lbl79 } } ** GOTO lbl-1000 lbl79: // 2 sources break block158; lbl80: // 2 sources ** GOTO lbl-1000 lbl81: // 2 sources break block158; lbl-1000: // 8 sources { v1 = var13_14; } } if (var19_10) break block159; v2 = 95; } if (v1 >= v2) break block160; v1 = var13_14 + 1; if (var19_10) break block159; if (v1 < var3_3) break block160; v1 = var13_14 + 1; if (var19_10) break block159; if (v1 > var5_5) break block160; v1 = var14_15; if (!var19_10) { if (v1 >= var4_4) { v1 = var14_15; if (!var19_10) { if (v1 <= var6_6) { v1 = this.w[var13_14 + 1][var14_15] & 2; if (!var19_10) { if (v1 == 0) { var16_17 = 1; if (!var19_10) break; } else { ** GOTO lbl110 } } else { ** GOTO lbl109 } } else { ** GOTO lbl108 } } else { ** GOTO lbl107 } } else { ** GOTO lbl106 } } break block159; lbl106: // 2 sources break block160; lbl107: // 2 sources break block159; lbl108: // 2 sources break block160; lbl109: // 2 sources break block159; } v1 = var14_15; } if (var19_10) break block161; if (v1 <= 0) ** GOTO lbl-1000 v1 = var13_14; v3 = var3_3; if (var19_10) break block162; if (v1 < v3) ** GOTO lbl-1000 v1 = var13_14; v3 = var5_5; if (var19_10) break block162; if (v1 <= v3) { v1 = var14_15 - 1; v3 = var4_4; if (!var19_10) { if (v1 >= v3) { v1 = var14_15 - 1; v3 = var6_6; if (!var19_10) { ** if (v1 > v3) goto lbl-1000 lbl-1000: // 1 sources { v1 = this.w[var13_14][var14_15 - 1] & 4; if (!var19_10) { if (v1 == 0) { var16_17 = 1; if (!var19_10) break; } else { ** GOTO lbl-1000 } } else { ** GOTO lbl136 } lbl136: // 2 sources ** GOTO lbl142 } } else { ** GOTO lbl140 } } else { ** GOTO lbl139 } } else { ** GOTO lbl138 } } ** GOTO lbl-1000 lbl138: // 2 sources break block162; lbl139: // 2 sources ** GOTO lbl-1000 lbl140: // 2 sources break block162; lbl-1000: // 8 sources { v1 = var14_15; } } if (var19_10) break block155; v3 = 95; } if (v1 >= v3) break block156; v1 = var13_14; if (var19_10) break block155; if (v1 < var3_3) break block156; v1 = var13_14; if (var19_10) break block155; if (v1 > var5_5) break block156; v1 = var14_15 + 1; if (!var19_10) { if (v1 >= var4_4) { v1 = var14_15 + 1; if (!var19_10) { if (v1 <= var6_6) { v1 = this.w[var13_14][var14_15 + 1] & 1; if (!var19_10) { if (v1 == 0) { var16_17 = 1; if (!var19_10) break; } else { ** GOTO lbl169 } } else { ** GOTO lbl168 } } else { ** GOTO lbl167 } } else { ** GOTO lbl166 } } else { ** GOTO lbl165 } } break block155; lbl165: // 2 sources break block156; lbl166: // 2 sources break block155; lbl167: // 2 sources break block156; lbl168: // 2 sources break block155; } v1 = var13_14; } if (var19_10) break block163; if (v1 <= 0) break block164; v1 = this.A[var13_14 - 1][var14_15]; if (var19_10) break block163; if (v1 != 0) break block164; v1 = this.w[var13_14 - 1][var14_15] & 120; if (var19_10) break block163; if (v1 == 0) { var7_7[var11_12] = var13_14 - 1; var8_8[var11_12] = var14_15; var11_12 = (var11_12 + 1) % var15_16; this.A[var13_14 - 1][var14_15] = 2; } } v1 = var13_14; } if (var19_10) break block165; if (v1 >= 95) break block166; v1 = this.A[var13_14 + 1][var14_15]; if (var19_10) break block165; if (v1 != 0) break block166; v1 = this.w[var13_14 + 1][var14_15] & 114; if (var19_10) break block165; if (v1 == 0) { var7_7[var11_12] = var13_14 + 1; var8_8[var11_12] = var14_15; var11_12 = (var11_12 + 1) % var15_16; this.A[var13_14 + 1][var14_15] = 8; } } v1 = var14_15; } if (var19_10) break block167; if (v1 <= 0) break block168; v1 = this.A[var13_14][var14_15 - 1]; if (var19_10) break block167; if (v1 != 0) break block168; v1 = this.w[var13_14][var14_15 - 1] & 116; if (var19_10) break block167; if (v1 == 0) { var7_7[var11_12] = var13_14; var8_8[var11_12] = var14_15 - 1; var11_12 = (var11_12 + 1) % var15_16; this.A[var13_14][var14_15 - 1] = 1; } } v1 = var14_15; } if (var19_10) break block169; if (v1 >= 95) break block170; v1 = this.A[var13_14][var14_15 + 1]; if (var19_10) break block169; if (v1 != 0) break block170; v1 = this.w[var13_14][var14_15 + 1] & 113; if (var19_10) break block169; if (v1 == 0) { var7_7[var11_12] = var13_14; var8_8[var11_12] = var14_15 + 1; var11_12 = (var11_12 + 1) % var15_16; this.A[var13_14][var14_15 + 1] = 4; } } v1 = var13_14; } if (var19_10) break block171; if (v1 <= 0) break block172; v1 = var14_15; if (var19_10) break block171; if (v1 <= 0) break block172; v1 = this.w[var13_14][var14_15 - 1] & 116; if (var19_10) break block171; if (v1 != 0) break block172; v1 = this.w[var13_14 - 1][var14_15] & 120; if (var19_10) break block171; if (v1 != 0) break block172; v1 = this.w[var13_14 - 1][var14_15 - 1] & 124; if (var19_10) break block171; if (v1 != 0) break block172; v1 = this.A[var13_14 - 1][var14_15 - 1]; if (var19_10) break block171; if (v1 == 0) { var7_7[var11_12] = var13_14 - 1; var8_8[var11_12] = var14_15 - 1; var11_12 = (var11_12 + 1) % var15_16; this.A[var13_14 - 1][var14_15 - 1] = 3; } } v1 = var13_14; } if (var19_10) break block173; if (v1 >= 95) break block174; v1 = var14_15; if (var19_10) break block173; if (v1 <= 0) break block174; v1 = this.w[var13_14][var14_15 - 1] & 116; if (var19_10) break block173; if (v1 != 0) break block174; v1 = this.w[var13_14 + 1][var14_15] & 114; if (var19_10) break block173; if (v1 != 0) break block174; v1 = this.w[var13_14 + 1][var14_15 - 1] & 118; if (var19_10) break block173; if (v1 != 0) break block174; v1 = this.A[var13_14 + 1][var14_15 - 1]; if (var19_10) break block173; if (v1 == 0) { var7_7[var11_12] = var13_14 + 1; var8_8[var11_12] = var14_15 - 1; var11_12 = (var11_12 + 1) % var15_16; this.A[var13_14 + 1][var14_15 - 1] = 9; } } v1 = var13_14; } if (var19_10) break block175; if (v1 <= 0) break block176; v1 = var14_15; v4 = 95; if (var19_10) break block177; if (v1 >= v4) break block176; v1 = this.w[var13_14][var14_15 + 1] & 113; if (var19_10) break block175; if (v1 != 0) break block176; v1 = this.w[var13_14 - 1][var14_15] & 120; if (var19_10) break block175; if (v1 != 0) break block176; v1 = this.w[var13_14 - 1][var14_15 + 1] & 121; if (var19_10) break block175; if (v1 != 0) break block176; v1 = this.A[var13_14 - 1][var14_15 + 1]; if (var19_10) break block175; if (v1 == 0) { var7_7[var11_12] = var13_14 - 1; var8_8[var11_12] = var14_15 + 1; var11_12 = (var11_12 + 1) % var15_16; this.A[var13_14 - 1][var14_15 + 1] = 6; } } v1 = var13_14; } v4 = 95; } if (v1 >= v4) continue; v5 = var14_15; v6 = 95; if (!var19_10) { if (!var19_10) { if (v5 >= v6) continue; v7 = this.w[var13_14][var14_15 + 1]; v8 = 113; } v9 = v7 & v8; if (!var19_10) { if (v9 != 0) continue; v9 = this.w[var13_14 + 1][var14_15] & 114; } if (!var19_10) { if (v9 != 0) continue; v9 = this.w[var13_14 + 1][var14_15 + 1] & 115; } if (!var19_10) { if (v9 != 0) continue; v9 = this.A[var13_14 + 1][var14_15 + 1]; } if (!var19_10) { if (v9 != 0) continue; var7_7[var11_12] = var13_14 + 1; var8_8[var11_12] = var14_15 + 1; v9 = (var11_12 + 1) % var15_16; } var11_12 = v9; this.A[var13_14 + 1][var14_15 + 1] = 12; if (!var19_10) continue; } break block151; } v10 = var16_17; if (!var19_10) { if (v10 == 0) { return -1; } var12_13 = 0; var7_7[0] = var13_14; ++var12_13; var8_8[0] = var14_15; v10 = this.A[var13_14][var14_15]; } v6 = v10; v5 = v10; } var17_18 = v6; var18_19 = v5; do { block184: { block182: { block183: { block181: { block180: { block178: { block179: { if (var13_14 == var1_1) { v11 = var14_15; if (var19_10) break block152; v12 = var2_2; if (!var19_10) { if (v11 == v12) break; } } else { v13 = var18_19; v12 = var17_18; } if (!var19_10) { if (v13 != v12) { var17_18 = var18_19; var7_7[var12_13] = var13_14; var8_8[var12_13++] = var14_15; } v13 = var18_19; v12 = 2; } v14 = v13 & v12; if (var19_10) break block178; if (v14 == 0) break block179; ++var13_14; if (!var19_10) break block180; } v14 = var18_19 & 8; } if (var19_10) break block181; if (v14 != 0) { --var13_14; } } v14 = var18_19 & 1; } if (var19_10) break block182; if (v14 == 0) break block183; ++var14_15; if (!var19_10) break block184; } v14 = var18_19 & 4; } if (var19_10) continue; if (v14 != 0) { --var14_15; } } v14 = var18_19 = this.A[var13_14][var14_15]; } while (!var19_10); v11 = var12_13; } return v11; } public int c(int n2, int n3) { int n4; block16: { int n5; block13: { int n6; boolean bl; block14: { block15: { block11: { block12: { int n7; block9: { block10: { int n8; block7: { block8: { bl = q.d; boolean bl2 = false; n8 = n2; if (bl) break block7; if (n8 < 0) break block8; n8 = n2; if (bl) break block7; if (n8 >= 96) break block8; n8 = n3; if (bl) break block7; if (n8 < 0) break block8; n7 = n3; if (bl) break block9; if (n7 < 96) break block10; } n8 = 0; } return n8; } n7 = 0; } n5 = n7; n4 = n2; n6 = 48; if (bl) break block11; if (n4 < n6) break block12; n4 = n3; n6 = 48; if (bl) break block11; if (n4 >= n6) break block12; n5 = 1; n2 -= 48; if (!bl) break block13; } n4 = n2; n6 = 48; } if (bl) break block14; if (n4 >= n6) break block15; n4 = n3; n6 = 48; if (bl) break block14; if (n4 < n6) break block15; n5 = 2; n3 -= 48; if (!bl) break block13; } n4 = n2; if (bl) break block16; n6 = 48; } if (n4 < n6) break block13; n4 = n3; if (bl) break block16; if (n4 >= 48) { n5 = 3; n2 -= 48; n3 -= 48; } } n4 = this.C[n5][n2 * 48 + n3]; } return n4; } public void a(int n2, int n3, int n4) { block13: { int n5; int n6; int n7; boolean bl; block26: { int n8; block24: { block25: { int n9; block22: { block23: { int n10; block20: { block21: { int n11; block18: { block19: { block15: { block17: { block16: { block14: { bl = q.d; boolean bl2 = false; n10 = n2; if (bl) break block14; if (n10 < 0) break block15; n10 = n3; } if (bl) break block16; if (n10 < 0) break block15; n10 = n2; } n11 = 95; if (bl) break block17; if (n10 >= n11) break block15; n10 = n3; n11 = 95; } if (bl) break block18; if (n10 < n11) break block19; } return; } n10 = y.Y[n4]; if (bl) break block20; n11 = 1; } if (n10 == n11) break block21; n10 = y.Y[n4]; if (bl) break block20; if (n10 != 2) break block13; } n10 = this.c(n2, n3); } n9 = n7 = n10; if (bl) break block22; if (n9 == 0) break block23; n8 = n7; if (bl) break block24; if (n8 != 4) break block25; } n9 = y.W[n4]; } n6 = n9; n5 = y.X[n4]; if (!bl) break block26; } n8 = y.W[n4]; } n5 = n8; n6 = y.X[n4]; } int n12 = n2; block0: while (true) { int n13 = n12; int n14 = n2 + n6; block1: while (n13 < n14) { if (bl) break block13; int n15 = n3; while (n15 < n3 + n5) { block32: { block29: { int n16; block37: { int n17; block35: { block36: { block33: { block34: { block30: { block31: { block27: { block28: { n16 = y.Y[n4]; if (bl) break block27; n14 = 1; if (bl) continue block1; if (n16 != n14) break block28; int[] nArray = this.w[n12]; int n18 = n15; nArray[n18] = nArray[n18] & 0xFFBF; if (!bl) break block29; } n16 = n7; } if (bl) break block30; if (n16 != 0) break block31; int[] nArray = this.w[n12]; int n19 = n15; nArray[n19] = nArray[n19] & 0xFFFD; if (bl) break block32; if (n12 <= 0) break block29; this.g(n12 - 1, n15, 8); if (!bl) break block29; } n16 = n7; } n17 = 2; if (bl) break block33; if (n16 != n17) break block34; int[] nArray = this.w[n12]; int n20 = n15; nArray[n20] = nArray[n20] & 0xFFFB; if (bl) break block32; if (n15 >= 95) break block29; this.g(n12, n15 + 1, 1); if (!bl) break block29; } n16 = n7; n17 = 4; } if (bl) break block35; if (n16 != n17) break block36; int[] nArray = this.w[n12]; int n21 = n15; nArray[n21] = nArray[n21] & 0xFFF7; if (bl) break block32; if (n12 >= 95) break block29; this.g(n12 + 1, n15, 2); if (!bl) break block29; } n16 = n7; if (bl) break block37; n17 = 6; } if (n16 != n17) break block29; int[] nArray = this.w[n12]; int n22 = n15; nArray[n22] = nArray[n22] & 0xFFFE; if (bl) break block32; n16 = n15; } if (n16 > 0) { this.g(n12, n15 - 1, 4); } } ++n15; } if (!bl) continue; } ++n12; if (!bl) continue block0; } break; } this.e(n2, n3, n6, n5); } } public int b(int n2, int n3, int n4) { int n5; int n6; boolean bl = q.d; int n7 = n6 = this.d(n2, n3, n4); if (!bl) { if (n7 == 0) { return -1; } n7 = y.A[n6 - 1]; } int n8 = n5 = n7; if (!bl) { n8 = n8 != 2 ? 0 : 1; } return n8; } public t(f f2, h h2) { int n2; boolean bl; block9: { block8: { block7: { bl = q.d; this.a = 96; this.b = 96; this.d = 12345678; this.e = 128; boolean bl2 = false; this.c = new int[4][2304]; this.g = new l[4][64]; this.h = new l[64]; this.i = false; this.j = new byte[4][2304]; this.m = 750; this.n = true; this.o = new byte[4][2304]; this.p = new int[256]; this.q = false; this.r = new int[18432]; this.s = new byte[4][2304]; this.v = new byte[4][2304]; this.w = new int[96][96]; this.x = new byte[4][2304]; this.y = new int[96][96]; this.z = new byte[4][2304]; this.A = new int[96][96]; this.B = new l[4][64]; this.C = new byte[4][2304]; this.D = new int[18432]; this.F = f2; this.E = h2; for (n2 = 0; n2 < 64; ++n2) { this.p[n2] = f.d(255 - n2 * 4, 255 - (int)((double)n2 * 1.75), 255 - n2 * 4); if (!bl) { if (!bl) continue; } break block7; } n2 = 0; } while (n2 < 64) { this.p[n2 + 64] = f.d(n2 * 3, 144, 0); ++n2; if (!bl) { if (!bl) continue; } break block8; } n2 = 0; } while (n2 < 64) { this.p[n2 + 128] = f.d(192 - (int)((double)n2 * 1.5), 144 - (int)((double)n2 * 1.5), 0); ++n2; if (!bl) { if (!bl) continue; } break block9; } n2 = 0; } while (n2 < 64) { this.p[n2 + 192] = f.d(96 - (int)((double)n2 * 1.5), 48 + (int)((double)n2 * 1.5), 0); ++n2; if (!bl) continue; } } public void a(int n2, int n3, int n4, int n5, int n6) { int n7 = n2 * 3; int n8 = n3 * 3; int n9 = this.F.h(n5); int n10 = this.F.h(n6); n9 = n9 >> 1 & 0x7F7F7F; n10 = n10 >> 1 & 0x7F7F7F; int n11 = n4; if (!q.d) { if (n11 == 0) { this.E.b(n7, n8, 3, n9); this.E.b(n7, n8 + 1, 2, n9); this.E.b(n7, n8 + 2, 1, n9); this.E.b(n7 + 2, n8 + 1, 1, n10); this.E.b(n7 + 1, n8 + 2, 2, n10); return; } n11 = n4; } if (n11 == 1) { this.E.b(n7, n8, 3, n10); this.E.b(n7 + 1, n8 + 1, 2, n10); this.E.b(n7 + 2, n8 + 2, 1, n10); this.E.b(n7, n8 + 1, 1, n9); this.E.b(n7, n8 + 2, 2, n9); } } public int d(int n2, int n3) { int n4; int n5; block16: { int n6; block13: { boolean bl; block14: { block15: { block11: { block12: { int n7; block9: { block10: { int n8; block7: { block8: { bl = q.d; boolean bl2 = false; n8 = n2; if (bl) break block7; if (n8 < 0) break block8; n8 = n2; if (bl) break block7; if (n8 >= 96) break block8; n8 = n3; if (bl) break block7; if (n8 < 0) break block8; n7 = n3; if (bl) break block9; if (n7 < 96) break block10; } n8 = 0; } return n8; } n7 = 0; } n6 = n7; n5 = n2; n4 = 48; if (bl) break block11; if (n5 < n4) break block12; n5 = n3; n4 = 48; if (bl) break block11; if (n5 >= n4) break block12; n6 = 1; n2 -= 48; if (!bl) break block13; } n5 = n2; n4 = 48; } if (bl) break block14; if (n5 >= n4) break block15; n5 = n3; n4 = 48; if (bl) break block14; if (n5 < n4) break block15; n6 = 2; n3 -= 48; if (!bl) break block13; } n5 = n2; n4 = 48; } if (bl) break block16; if (n5 < n4) break block13; n5 = n3; n4 = 48; if (bl) break block16; if (n5 >= n4) { n6 = 3; n2 -= 48; n3 -= 48; } } n5 = this.v[n6][n2 * 48 + n3]; n4 = 255; } return n5 & n4; } public void a(l l2, int n2, int n3, int n4, int n5, int n6) { this.f(n3, n4, 40); this.f(n5, n6, 40); int n7 = y.Eb[n2]; int n8 = y.Fb[n2]; int n9 = y.Gb[n2]; int n10 = n3 * 128; int n11 = n4 * 128; int n12 = n5 * 128; int n13 = n6 * 128; int n14 = l2.a(n10, -this.y[n3][n4], n11); int n15 = l2.a(n10, -this.y[n3][n4] - n7, n11); int n16 = l2.a(n12, -this.y[n5][n6] - n7, n13); int n17 = l2.a(n12, -this.y[n5][n6], n13); int[] nArray = new int[]{n14, n15, n16, n17}; int n18 = l2.a(4, nArray, n8, n9); int[] nArray2 = y.Ib; int n19 = n2; if (!q.d) { if (nArray2[n19] == 5) { l2.G[n18] = 30000 + n2; return; } nArray2 = l2.G; n19 = n18; } nArray2[n19] = 0; } public int b(int n2, int n3, int n4, int n5) { int n6; int n7 = n6 = this.d(n2, n3, n4); if (!q.d) { if (n7 == 0) { return n5; } n7 = y.z[n6 - 1]; } return n7; } public void b(int n2, int n3, int n4, int n5, int n6) { boolean bl = q.d; l l2 = this.h[n2 + n3 * 8]; for (int i2 = 0; i2 < l2.a; ++i2) { l l3; block4: { int n7; int n8; block3: { n8 = l2.U[i2]; n7 = n4 * 128; if (bl) break block3; if (n8 != n7) continue; l3 = l2; if (bl) break block4; n8 = l3.W[i2]; n7 = n5 * 128; } if (n8 != n7) continue; l3 = l2; } l3.c(i2, n6); return; } } public int e(int n2, int n3) { int n4; int n5; block16: { int n6; block13: { boolean bl; block14: { block15: { block11: { block12: { int n7; block9: { block10: { int n8; block7: { block8: { bl = q.d; boolean bl2 = false; n8 = n2; if (bl) break block7; if (n8 < 0) break block8; n8 = n2; if (bl) break block7; if (n8 >= 96) break block8; n8 = n3; if (bl) break block7; if (n8 < 0) break block8; n7 = n3; if (bl) break block9; if (n7 < 96) break block10; } n8 = 0; } return n8; } n7 = 0; } n6 = n7; n5 = n2; n4 = 48; if (bl) break block11; if (n5 < n4) break block12; n5 = n3; n4 = 48; if (bl) break block11; if (n5 >= n4) break block12; n6 = 1; n2 -= 48; if (!bl) break block13; } n5 = n2; n4 = 48; } if (bl) break block14; if (n5 >= n4) break block15; n5 = n3; n4 = 48; if (bl) break block14; if (n5 < n4) break block15; n6 = 2; n3 -= 48; if (!bl) break block13; } n5 = n2; n4 = 48; } if (bl) break block16; if (n5 < n4) break block13; n5 = n3; n4 = 48; if (bl) break block16; if (n5 >= n4) { n6 = 3; n2 -= 48; n3 -= 48; } } n5 = this.o[n6][n2 * 48 + n3] & 0xFF; n4 = 3; } return n5 * n4; } public void c(int n2, int n3, int n4, int n5) { block14: { t t2; block17: { block18: { int n6; int n7; block21: { block22: { boolean bl; block19: { block20: { block15: { block16: { block13: { int n8; block11: { block12: { block8: { block10: { block9: { block7: { bl = q.d; boolean bl2 = false; n7 = n2; if (bl) break block7; if (n7 < 0) break block8; n7 = n3; } if (bl) break block9; if (n7 < 0) break block8; n7 = n2; } n8 = 95; if (bl) break block10; if (n7 >= n8) break block8; n7 = n3; n8 = 95; } if (bl) break block11; if (n7 < n8) break block12; } return; } n7 = y.Hb[n5]; if (bl) break block13; n8 = 1; } if (n7 != n8) break block14; n7 = n4; } if (bl) break block15; if (n7 != 0) break block16; t2 = this; if (bl) break block17; int[] nArray = t2.w[n2]; int n9 = n3; nArray[n9] = nArray[n9] & 0xFFFE; if (n3 <= 0) break block18; this.g(n2, n3 - 1, 4); if (!bl) break block18; } n7 = n4; } n6 = 1; if (bl) break block19; if (n7 != n6) break block20; t2 = this; if (bl) break block17; int[] nArray = t2.w[n2]; int n10 = n3; nArray[n10] = nArray[n10] & 0xFFFD; if (n2 <= 0) break block18; this.g(n2 - 1, n3, 8); if (!bl) break block18; } n7 = n4; n6 = 2; } if (bl) break block21; if (n7 != n6) break block22; int[] nArray = this.w[n2]; int n11 = n3; nArray[n11] = nArray[n11] & 0xFFEF; if (!bl) break block18; } n7 = n4; n6 = 3; } if (n7 == n6) { int[] nArray = this.w[n2]; int n12 = n3; nArray[n12] = nArray[n12] & 0xFFDF; } } t2 = this; } t2.e(n2, n3, 1, 1); } } public int f(int n2, int n3) { int n4; block16: { int n5; block13: { int n6; boolean bl; block14: { block15: { block11: { block12: { int n7; block9: { block10: { int n8; block7: { block8: { bl = q.d; boolean bl2 = false; n8 = n2; if (bl) break block7; if (n8 < 0) break block8; n8 = n2; if (bl) break block7; if (n8 >= 96) break block8; n8 = n3; if (bl) break block7; if (n8 < 0) break block8; n7 = n3; if (bl) break block9; if (n7 < 96) break block10; } n8 = 0; } return n8; } n7 = 0; } n5 = n7; n4 = n2; n6 = 48; if (bl) break block11; if (n4 < n6) break block12; n4 = n3; n6 = 48; if (bl) break block11; if (n4 >= n6) break block12; n5 = 1; n2 -= 48; if (!bl) break block13; } n4 = n2; n6 = 48; } if (bl) break block14; if (n4 >= n6) break block15; n4 = n3; n6 = 48; if (bl) break block14; if (n4 < n6) break block15; n5 = 2; n3 -= 48; if (!bl) break block13; } n4 = n2; if (bl) break block16; n6 = 48; } if (n4 < n6) break block13; n4 = n3; if (bl) break block16; if (n4 >= 48) { n5 = 3; n2 -= 48; n3 -= 48; } } n4 = this.j[n5][n2 * 48 + n3]; } return n4; } public int g(int n2, int n3) { int n4; int n5; block16: { int n6; block13: { boolean bl; block14: { block15: { block11: { block12: { int n7; block9: { block10: { int n8; block7: { block8: { bl = q.d; boolean bl2 = false; n8 = n2; if (bl) break block7; if (n8 < 0) break block8; n8 = n2; if (bl) break block7; if (n8 >= 96) break block8; n8 = n3; if (bl) break block7; if (n8 < 0) break block8; n7 = n3; if (bl) break block9; if (n7 < 96) break block10; } n8 = 0; } return n8; } n7 = 0; } n6 = n7; n5 = n2; n4 = 48; if (bl) break block11; if (n5 < n4) break block12; n5 = n3; n4 = 48; if (bl) break block11; if (n5 >= n4) break block12; n6 = 1; n2 -= 48; if (!bl) break block13; } n5 = n2; n4 = 48; } if (bl) break block14; if (n5 >= n4) break block15; n5 = n3; n4 = 48; if (bl) break block14; if (n5 < n4) break block15; n6 = 2; n3 -= 48; if (!bl) break block13; } n5 = n2; n4 = 48; } if (bl) break block16; if (n5 < n4) break block13; n5 = n3; n4 = 48; if (bl) break block16; if (n5 >= n4) { n6 = 3; n2 -= 48; n3 -= 48; } } n5 = this.x[n6][n2 * 48 + n3]; n4 = 255; } return n5 & n4; } public void c(int n2, int n3, int n4) { block12: { int n5; int n6; block16: { int n7; block15: { boolean bl; block13: { block14: { block10: { block11: { int n8; block8: { block9: { block5: { block7: { block6: { block4: { bl = q.d; boolean bl2 = false; n8 = n2; if (bl) break block4; if (n8 < 0) break block5; n8 = n2; } if (bl) break block6; if (n8 >= 96) break block5; n8 = n3; } if (bl) break block7; if (n8 < 0) break block5; n8 = n3; } if (bl) break block8; if (n8 < 96) break block9; } return; } n8 = 0; } n6 = n8; n5 = n2; n7 = 48; if (bl) break block10; if (n5 < n7) break block11; n5 = n3; n7 = 48; if (bl) break block10; if (n5 >= n7) break block11; n6 = 1; n2 -= 48; if (!bl) break block12; } n5 = n2; n7 = 48; } if (bl) break block13; if (n5 >= n7) break block14; n5 = n3; n7 = 48; if (bl) break block13; if (n5 < n7) break block14; n6 = 2; n3 -= 48; if (!bl) break block12; } n5 = n2; n7 = 48; } if (bl) break block15; if (n5 < n7) break block12; n5 = n3; if (bl) break block16; n7 = 48; } if (n5 < n7) break block12; n5 = 3; } n6 = n5; n2 -= 48; n3 -= 48; } this.s[n6][n2 * 48 + n3] = (byte)n4; } /* * Unable to fully structure code */ public void a() { var4_1 = q.d; var1_2 = false; var2_3 = 0; block0: while (true) { v0 = var2_3; v1 = 96; block1: while (v0 < v1) { for (var3_4 = 0; var3_4 < 96; ++var3_4) { block14: { block13: { block12: { block10: { block11: { v0 = this.d(var2_3, var3_4, 0); v1 = 250; if (var4_1) continue block1; if (!var4_1) { if (v0 != v1) continue; v2 = var2_3; v3 = 47; } if (var4_1) break block10; if (v2 != v3) break block11; v2 = this.d(var2_3 + 1, var3_4, 0); v3 = 250; if (var4_1) break block10; if (v2 != v3) { v2 = this.d(var2_3 + 1, var3_4, 0); v3 = 2; if (!var4_1) { if (v2 != v3) { this.c(var2_3, var3_4, 9); if (!var4_1) continue; } else { ** GOTO lbl30 } } else { ** GOTO lbl29 } } break block11; lbl29: // 2 sources break block10; } v2 = var3_4; v3 = 47; } if (var4_1) break block12; if (v2 != v3) break block13; v4 = this; v5 = var2_3; v6 = var3_4 + 1; v7 = 0; if (var4_1) break block14; v2 = v4.d(v5, v6, v7); v3 = 250; } if (v2 != v3) { v4 = this; v5 = var2_3; v6 = var3_4 + 1; v7 = 0; if (!var4_1) { if (v4.d(v5, v6, v7) != 2) { this.c(var2_3, var3_4, 9); if (!var4_1) continue; } else { ** GOTO lbl55 } } else { ** GOTO lbl54 } } break block13; lbl54: // 2 sources break block14; } v4 = this; v5 = var2_3; v6 = var3_4; v7 = 2; } v4.c(v5, v6, v7); if (!var4_1) continue; } ++var2_3; if (!var4_1) continue block0; } break; } } public void c(int n2, int n3, int n4, int n5, int n6) { block6: { int n7; int[] nArray; int n8; block5: { int n9; int n10; block4: { boolean bl = q.d; n8 = y.Eb[n2]; n10 = this.y[n3][n4]; n9 = 80000; if (bl) break block4; if (n10 < n9) { int[] nArray2 = this.y[n3]; int n11 = n4; nArray2[n11] = nArray2[n11] + (80000 + n8); } nArray = this.y[n5]; n7 = n6; if (bl) break block5; n10 = nArray[n7]; n9 = 80000; } if (n10 >= n9) break block6; nArray = this.y[n5]; n7 = n6; } nArray[n7] = nArray[n7] + (80000 + n8); } } /* * Enabled force condition propagation * Lifted jumps to return sites */ public boolean h(int n2, int n3) { boolean bl = q.d; int n4 = this.f(n2, n3); if (bl) return n4 != 0; if (n4 > 0) return 1 != 0; n4 = this.f(n2 - 1, n3); if (bl) return n4 != 0; if (n4 > 0) return 1 != 0; n4 = this.f(n2 - 1, n3 - 1); if (bl) return n4 != 0; if (n4 > 0) return 1 != 0; n4 = this.f(n2, n3 - 1); if (bl) return n4 != 0; if (n4 <= 0) return 0 != 0; return 1 != 0; } public int i(int n2, int n3) { int n4; block16: { int n5; block13: { int n6; boolean bl; block14: { block15: { block11: { block12: { int n7; block9: { block10: { int n8; block7: { block8: { bl = q.d; boolean bl2 = false; n8 = n2; if (bl) break block7; if (n8 < 0) break block8; n8 = n2; if (bl) break block7; if (n8 >= 96) break block8; n8 = n3; if (bl) break block7; if (n8 < 0) break block8; n7 = n3; if (bl) break block9; if (n7 < 96) break block10; } n8 = 0; } return n8; } n7 = 0; } n5 = n7; n4 = n2; n6 = 48; if (bl) break block11; if (n4 < n6) break block12; n4 = n3; n6 = 48; if (bl) break block11; if (n4 >= n6) break block12; n5 = 1; n2 -= 48; if (!bl) break block13; } n4 = n2; n6 = 48; } if (bl) break block14; if (n4 >= n6) break block15; n4 = n3; n6 = 48; if (bl) break block14; if (n4 < n6) break block15; n5 = 2; n3 -= 48; if (!bl) break block13; } n4 = n2; if (bl) break block16; n6 = 48; } if (n4 < n6) break block13; n4 = n3; if (bl) break block16; if (n4 >= 48) { n5 = 3; n2 -= 48; n3 -= 48; } } n4 = this.c[n5][n2 * 48 + n3]; } return n4; } public int j(int n2, int n3) { int n4; int n5; int n6; int n7; int n8; block10: { int n9; int n10; int n11; block8: { block9: { int n12; boolean bl; block6: { block7: { int n13; block4: { block5: { bl = q.d; n11 = n2 >> 7; n10 = n3 >> 7; n8 = n2 & 0x7F; n7 = n3 & 0x7F; n13 = n11; if (bl) break block4; if (n13 < 0) break block5; n13 = n10; if (bl) break block4; if (n13 < 0) break block5; n13 = n11; if (bl) break block4; if (n13 >= 95) break block5; n9 = n10; n12 = 95; if (bl) break block6; if (n9 < n12) break block7; } n13 = 0; } return n13; } n9 = n8; if (bl) break block8; n12 = 128 - n7; } if (n9 > n12) break block9; n6 = this.e(n11, n10); n5 = this.e(n11 + 1, n10) - n6; n4 = this.e(n11, n10 + 1) - n6; if (!bl) break block10; } n9 = this.e(n11 + 1, n10 + 1); } n6 = n9; n5 = this.e(n11, n10 + 1) - n6; n4 = this.e(n11 + 1, n10) - n6; n8 = 128 - n8; n7 = 128 - n7; } int n14 = n6 + n5 * n8 / 128 + n4 * n7 / 128; return n14; } public void b() { block7: { int n2; boolean bl = q.d; boolean bl2 = false; int n3 = this.n; if (!bl) { if (n3 != 0) { this.F.a(); } n3 = n2 = 0; } while (n2 < 64) { block9: { int n4; block8: { this.h[n2] = null; if (bl) break block7; for (n4 = 0; n4 < 4; ++n4) { this.g[n4][n2] = null; if (!bl) { if (!bl) continue; } break block8; } n4 = 0; } while (n4 < 4) { this.B[n4][n2] = null; ++n4; if (!bl) { if (!bl) continue; } break block9; } ++n2; } if (!bl) continue; } System.gc(); } } /* * Unable to fully structure code */ public void d(int var1_1, int var2_2, int var3_3, int var4_4) { var14_5 = q.d; var5_6 = false; var6_7 = "m" + var3_3 + var1_1 / 10 + var1_1 % 10 + var2_2 / 10 + var2_2 % 10; try { block123: { block110: { block109: { block108: { block107: { block106: { block105: { block104: { block111: { block112: { block124: { block122: { block103: { block102: { block101: { block100: { block99: { block98: { block97: { block120: { block121: { block119: { block94: { block118: { block116: { block117: { block96: { block92: { block93: { block90: { block88: { block89: { block115: { block113: { block114: { v0 = this.k; if (var14_5) break block111; if (v0 == null) break block112; v1 = var8_8 = q.a(var6_7 + t.G[3], 0, this.k); if (var14_5) break block113; if (v1 != null) break block114; v1 = this.t; if (var14_5) break block113; if (v1 != null) { var8_8 = q.a(var6_7 + t.G[3], 0, this.t); } } v1 = var8_8; } if (var14_5) break block115; if (v1 == null) ** GOTO lbl99 v1 = var8_8; } v2 = v1.length; if (var14_5) ** GOTO lbl100 if (v2 <= 0) ** GOTO lbl99 var9_11 = 0; var10_13 = 0; var11_15 = 0; while (var11_15 < 2304) { v3 = var12_17 = var8_8[var9_11++] & 255; v4 = 128; if (!var14_5) { if (v3 < v4) { this.o[var4_4][var11_15++] = (byte)var12_17; var10_13 = var12_17; } v3 = var12_17; v4 = 128; } if (v3 < v4) continue; v5 = 0; if (var14_5) break block88; for (var13_18 = v236598; var13_18 < var12_17 - 128; ++var13_18) { this.o[var4_4][var11_15++] = (byte)var10_13; if (!var14_5) { if (!var14_5) continue; } break block89; } } var10_13 = 64; } v5 = var11_15 = 0; } while (var11_15 < 48) { block91: { v6 = 0; if (var14_5) break block90; for (var12_17 = v236636; var12_17 < 48; ++var12_17) { var10_13 = this.o[var4_4][var12_17 * 48 + var11_15] + var10_13 & 127; this.o[var4_4][var12_17 * 48 + var11_15] = (byte)(var10_13 * 2); if (!var14_5) { if (!var14_5) continue; } break block91; } ++var11_15; } if (!var14_5) continue; } var10_13 = 0; v6 = var11_15 = 0; } while (var11_15 < 2304) { v7 = var12_17 = var8_8[var9_11++] & 255; v8 = 128; if (!var14_5) { if (v7 < v8) { this.x[var4_4][var11_15++] = (byte)var12_17; var10_13 = var12_17; } v7 = var12_17; v8 = 128; } if (v7 < v8) continue; v9 = 0; if (var14_5) break block92; for (var13_18 = v236673; var13_18 < var12_17 - 128; ++var13_18) { this.x[var4_4][var11_15++] = (byte)var10_13; if (!var14_5) { if (!var14_5) continue; } break block93; } } var10_13 = 35; } v9 = var11_15 = 0; } while (var11_15 < 48) { block95: { v10 = 0; if (var14_5) break block94; for (var12_17 = v236770; var12_17 < 48; ++var12_17) { var10_13 = this.x[var4_4][var12_17 * 48 + var11_15] + var10_13 & 127; this.x[var4_4][var12_17 * 48 + var11_15] = (byte)(var10_13 * 2); if (!var14_5) { if (!var14_5) continue; } break block95; } ++var11_15; } if (!var14_5) continue; lbl99: // 3 sources v2 = var9_11 = 0; while (var9_11 < 2304) { this.o[var4_4][var9_11] = 0; this.x[var4_4][var9_11] = 0; ++var9_11; if (!var14_5) { if (!var14_5) continue; } break block96; } break block8; } var8_8 = q.a(var6_7 + t.G[1], 0, this.l); } v11 = var8_8; if (var14_5) break block116; if (v11 != null) break block117; v11 = this.u; if (var14_5) break block116; if (v11 != null) { var8_8 = q.a(var6_7 + t.G[1], 0, this.u); } } v11 = var8_8; } if (var14_5) break block118; if (v11 == null) break block119; v11 = var8_8; } v10 = v11.length; } if (var14_5) break block120; if (v10 != 0) break block121; } throw new IOException(); } var9_11 = 0; v10 = var10_13 = 0; } while (var10_13 < 2304) { this.v[var4_4][var10_13] = var8_8[var9_11++]; ++var10_13; if (!var14_5) { if (!var14_5) continue; } break block97; } var10_13 = 0; } while (var10_13 < 2304) { this.z[var4_4][var10_13] = var8_8[var9_11++]; ++var10_13; if (!var14_5) { if (!var14_5) continue; } break block98; } var10_13 = 0; } while (var10_13 < 2304) { this.c[var4_4][var10_13] = var8_8[var9_11++] & 255; ++var10_13; if (!var14_5) { if (!var14_5) continue; } break block99; } var10_13 = 0; } while (var10_13 < 2304) { var11_15 = var8_8[var9_11++] & 255; if (!var14_5) { v12 = var11_15; if (var14_5) break block100; if (v12 > 0) { this.c[var4_4][var10_13] = var11_15 + 12000; } ++var10_13; } if (!var14_5) continue; } v12 = var10_13 = 0; } while (var10_13 < 2304) { v13 = var11_15 = var8_8[var9_11++] & 255; if (!var14_5) { if (v13 < 128) { this.j[var4_4][var10_13++] = (byte)var11_15; if (!var14_5) continue; } v13 = var12_17 = 0; } while (var12_17 < var11_15 - 128) { this.j[var4_4][var10_13++] = 0; ++var12_17; if (!var14_5 && !var14_5) { if (!var14_5) continue; } break block101; } } var10_13 = 0; } var11_15 = 0; while (var11_15 < 2304) { v14 = var12_17 = var8_8[var9_11++] & 255; if (!var14_5) { if (v14 < 128) { this.s[var4_4][var11_15++] = (byte)var12_17; var10_13 = var12_17; if (!var14_5) continue; } v14 = var13_18 = 0; } while (var13_18 < var12_17 - 128) { this.s[var4_4][var11_15++] = (byte)var10_13; ++var13_18; if (!var14_5) { if (!var14_5 && !var14_5) continue; } break block102; } } var11_15 = 0; } while (var11_15 < 2304) { v15 = var12_17 = var8_8[var9_11++] & 255; if (!var14_5) { if (v15 < 128) { this.C[var4_4][var11_15++] = (byte)var12_17; if (!var14_5) continue; } v15 = var13_18 = 0; } while (var13_18 < var12_17 - 128) { this.C[var4_4][var11_15++] = 0; ++var13_18; if (!var14_5 && !var14_5) { if (!var14_5) continue; } break block103; } } var8_8 = q.a(var6_7 + t.G[0], 0, this.l); } v16 = var8_8; if (var14_5) break block122; if (v16 == null) break block123; v16 = var8_8; } v17 = v16.length; if (var14_5) break block124; if (v17 <= 0) break block123; var11_15 = 0; v17 = var12_17 = 0; } while (var12_17 < 2304) { v18 = var13_18 = var8_8[var11_15++] & 255; v19 = 128; if (!var14_5) { if (v18 < v19) { this.c[var4_4][var12_17++] = var13_18 + 48000; if (!var14_5) continue; } v18 = var12_17; v19 = var13_18 - 128; } var12_17 = v18 + v19; if (!var14_5) continue; } return; } v0 = new byte[20736]; } var8_9 = v0; q.a(t.G[2] + var6_7 + t.G[4], var8_9, 20736); var9_12 = 0; var10_14 = 0; for (var11_16 = 0; var11_16 < 2304; ++var11_16) { var9_12 = var9_12 + var8_9[var10_14++] & 255; this.o[var4_4][var11_16] = (byte)var9_12; if (!var14_5) { if (!var14_5) continue; } break block104; } var9_12 = 0; } for (var11_16 = 0; var11_16 < 2304; ++var11_16) { var9_12 = var9_12 + var8_9[var10_14++] & 255; this.x[var4_4][var11_16] = (byte)var9_12; if (!var14_5) { if (!var14_5) continue; } break block105; } var11_16 = 0; } while (var11_16 < 2304) { this.v[var4_4][var11_16] = var8_9[var10_14++]; ++var11_16; if (!var14_5) { if (!var14_5) continue; } break block106; } var11_16 = 0; } while (var11_16 < 2304) { this.z[var4_4][var11_16] = var8_9[var10_14++]; ++var11_16; if (!var14_5) { if (!var14_5) continue; } break block107; } var11_16 = 0; } while (var11_16 < 2304) { this.c[var4_4][var11_16] = (var8_9[var10_14] & 255) * 256 + (var8_9[var10_14 + 1] & 255); var10_14 += 2; ++var11_16; if (!var14_5) { if (!var14_5) continue; } break block108; } var11_16 = 0; } while (var11_16 < 2304) { this.j[var4_4][var11_16] = var8_9[var10_14++]; ++var11_16; if (!var14_5) { if (!var14_5) continue; } break block109; } var11_16 = 0; } while (var11_16 < 2304) { this.s[var4_4][var11_16] = var8_9[var10_14++]; ++var11_16; if (!var14_5) { if (!var14_5) continue; } break block110; } var11_16 = 0; } while (var11_16 < 2304) { this.C[var4_4][var11_16] = var8_9[var10_14++]; ++var11_16; if (!var14_5) continue; } } return; } catch (IOException var8_10) { for (var7_19 = 0; var7_19 < 2304; ++var7_19) { this.o[var4_4][var7_19] = 0; this.x[var4_4][var7_19] = 0; this.v[var4_4][var7_19] = 0; this.z[var4_4][var7_19] = 0; this.c[var4_4][var7_19] = 0; this.j[var4_4][var7_19] = 0; this.s[var4_4][var7_19] = 0; v20 = var3_3; if (!var14_5) { if (v20 == 0) { this.s[var4_4][var7_19] = -6; } v20 = var3_3; } if (v20 == 3) { this.s[var4_4][var7_19] = 8; } this.C[var4_4][var7_19] = 0; if (!var14_5) continue; } return; } } /* * WARNING - void declaration */ public void a(l[] lArray) { boolean bl = q.d; boolean bl2 = false; int n2 = 0; block0: while (true) { int n3 = n2; int n4 = 94; block1: while (n3 < n4) { int n5 = 0; block2: while (true) { int n6 = n5; block3: while (n6 < 94) { block21: { int n7; int n8; int n9; void var5_6; block28: { block29: { block27: { int n10; block25: { block26: { int n11; block23: { block24: { int n12; int n13; int n14; block22: { block20: { n3 = this.i(n2, n5); n4 = 48000; if (bl) continue block1; if (bl) break block20; if (n3 <= n4) break block21; n14 = this.i(n2, n5); n13 = 60000; } if (bl) break block22; if (n14 >= n13) break block21; n14 = this.i(n2, n5); n13 = 48001; } var5_6 = n14 - n13; n11 = n12 = this.c(n2, n5); if (bl) break block23; if (n11 == 0) break block24; n10 = n12; if (bl) break block25; if (n10 != 4) break block26; } n11 = y.W[var5_6]; } n9 = n11; n8 = y.X[var5_6]; if (!bl) break block27; } n10 = y.W[var5_6]; } n8 = n10; n9 = y.X[var5_6]; } this.h(n2, n5, (int)var5_6); l l2 = lArray[y.V[var5_6]].a(false, true, false, false); int n15 = (n2 + n2 + n9) * 128 / 2; int n16 = (n5 + n5 + n8) * 128 / 2; l2.f(n15, -this.j(n15, n16), n16); l2.e(0, this.c(n2, n5) * 32, 0); this.F.a(l2); l2.a(48, 48, -50, -10, -50); n7 = n9; if (bl) break block28; if (n7 > 1) break block29; n7 = n8; if (bl) break block28; if (n7 <= 1) break block21; } n7 = n2; } int n17 = n7; block4: while (true) { int n18 = n17; int n19 = n2 + n9; block5: while (n18 < n19) { n6 = n5; if (bl) continue block3; for (int i2 = v245353; i2 < n5 + n8; ++i2) { block35: { int n20; int n21; block39: { int n22; block38: { int n23; block36: { int n24; block37: { block33: { block34: { int n25; block32: { int n26; block30: { block31: { n18 = n17; n19 = n2; if (bl) continue block5; if (bl) break block30; if (n18 > n19) break block31; n25 = i2; n26 = n5; if (!bl) { if (n25 <= n26) continue; } break block30; } n25 = this.i(n17, i2) - 48001; if (bl) break block32; n26 = var5_6; } if (n25 != n26) continue; n25 = n17; } n24 = n25; n23 = i2; n21 = 0; n20 = n24; n22 = 48; if (bl) break block33; if (n20 < n22) break block34; n20 = n23; n22 = 48; if (bl) break block33; if (n20 >= n22) break block34; n21 = 1; n24 -= 48; if (!bl) break block35; } n20 = n24; n22 = 48; } if (bl) break block36; if (n20 >= n22) break block37; n20 = n23; n22 = 48; if (bl) break block36; if (n20 < n22) break block37; n21 = 2; n23 -= 48; if (!bl) break block35; } n20 = n24; n22 = 48; } if (bl) break block38; if (n20 < n22) break block35; n20 = n23; if (bl) break block39; n22 = 48; } if (n20 < n22) break block35; n20 = 3; } n21 = n20; n24 -= 48; n23 -= 48; } this.c[n21][n24 * 48 + n23] = 0; if (!bl) continue; } ++n17; if (!bl) continue block4; } break; } } ++n5; if (!bl) continue block2; } break; } ++n2; if (!bl) continue block0; } break; } } /* * Unable to fully structure code * Could not resolve type clashes */ public void a(int var1_1, int var2_2, int var3_3, boolean var4_4) { block287: { block286: { block285: { block284: { block283: { block282: { block274: { block280: { block290: { block279: { block278: { block277: { block276: { block289: { block288: { var37_5 = q.d; var5_6 = false; var6_7 = (var1_1 + 24) / 48; var7_8 = (var2_2 + 24) / 48; this.d(var6_7 - 1, var7_8 - 1, var3_3, 0); this.d(var6_7, var7_8 - 1, var3_3, 1); this.d(var6_7 - 1, var7_8, var3_3, 2); this.d(var6_7, var7_8, var3_3, 3); this.a(); v0 = this; if (var37_5) break block288; if (v0.f != null) break block289; v0 = this; } v0.f = new l(18688, 18688, true, true, false, false, true); } v1 = var4_4; if (var37_5) break block280; if (v1 == 0) break block290; this.E.c(); var8_9 = 0; while (var8_9 < 96) { block275: { v2 = 0; if (var37_5) break block274; for (var9_11 = v247186; var9_11 < 96; ++var9_11) { this.w[var8_9][var9_11] = 0; if (!var37_5) { if (!var37_5) continue; } break block275; } ++var8_9; } if (!var37_5) continue; } var8_10 = this.f; var8_10.b(); var9_11 = 0; block2: while (true) { v3 = var9_11; block3: while (v3 < 96) { v4 = 0; if (var37_5) break block276; for (var10_12 = v245749; var10_12 < 96; ++var10_12) { block297: { block298: { block295: { block296: { block293: { block294: { block291: { block292: { var11_13 = -this.e(var9_11, var10_12); v3 = this.d(var9_11, var10_12, var3_3); if (var37_5) continue block3; if (var37_5) break block291; if (v3 <= 0) break block292; v5 = y.A[this.d(var9_11, var10_12, var3_3) - 1]; if (var37_5) break block291; if (v5 == 4) { var11_13 = 0; } } v5 = this.d(var9_11 - 1, var10_12, var3_3); } if (var37_5) break block293; if (v5 <= 0) break block294; v5 = y.A[this.d(var9_11 - 1, var10_12, var3_3) - 1]; if (var37_5) break block293; if (v5 == 4) { var11_13 = 0; } } v5 = this.d(var9_11, var10_12 - 1, var3_3); } if (var37_5) break block295; if (v5 <= 0) break block296; v5 = y.A[this.d(var9_11, var10_12 - 1, var3_3) - 1]; if (var37_5) break block295; if (v5 == 4) { var11_13 = 0; } } v5 = this.d(var9_11 - 1, var10_12 - 1, var3_3); } if (var37_5) break block297; if (v5 <= 0) break block298; v5 = y.A[this.d(var9_11 - 1, var10_12 - 1, var3_3) - 1]; if (var37_5) break block297; if (v5 == 4) { var11_13 = 0; } } v5 = var8_10.a(var9_11 * 128, var11_13, var10_12 * 128); } var12_14 = v5; var13_15 = (int)(Math.random() * 10.0) - 5; var8_10.c(var12_14, var13_15); if (!var37_5) continue; } ++var9_11; if (!var37_5) continue block2; } break; } v4 = 0; } var9_11 = v4; block5: while (true) { v6 = var9_11; v7 = 95; block6: while (v6 < v7) { v8 = 0; if (var37_5) break block277; for (var10_12 = v246392; var10_12 < 95; ++var10_12) { block328: { block329: { block335: { block334: { block330: { block331: { block333: { block332: { block326: { block327: { block325: { block303: { block304: { block309: { block310: { block323: { block324: { block321: { block322: { block319: { block320: { block317: { block318: { block307: { block308: { block315: { block316: { block313: { block314: { block311: { block312: { block305: { block306: { block301: { block302: { block299: { block300: { var11_13 = this.g(var9_11, var10_12); var13_15 = var12_14 = this.p[var11_13]; var14_16 = var12_14; var15_17 = 0; v9 = var3_3; if (var37_5) break block299; v7 = 1; if (var37_5) continue block6; if (v9 == v7) break block300; v10 = var3_3; if (var37_5) break block301; if (v10 != 2) break block302; } var12_14 = 12345678; var13_15 = 12345678; v9 = 12345678; } var14_16 = v9; } v10 = this.d(var9_11, var10_12, var3_3); } if (var37_5) break block303; if (v10 <= 0) break block304; var16_18 = this.d(var9_11, var10_12, var3_3); var17_27 = y.A[var16_18 - 1]; var18_37 = this.b(var9_11, var10_12, var3_3); var12_14 = var13_15 = y.z[var16_18 - 1]; v11 = var17_27; v12 = 4; if (var37_5) break block305; if (v11 != v12) break block306; var12_14 = 1; var13_15 = 1; v11 = var16_18; v12 = 12; if (var37_5) break block305; if (v11 == v12) { var12_14 = 31; var13_15 = 31; } } v11 = var17_27; v12 = 5; } if (var37_5) break block307; if (v11 != v12) break block308; v11 = this.i(var9_11, var10_12); if (var37_5) break block309; if (v11 <= 0) break block310; v11 = this.i(var9_11, var10_12); if (var37_5) break block309; if (v11 >= 24000) break block310; v11 = this.b(var9_11 - 1, var10_12, var3_3, var14_16); v13 = 12345678; if (var37_5) break block311; if (v11 == v13) break block312; v11 = this.b(var9_11, var10_12 - 1, var3_3, var14_16); v13 = 12345678; if (var37_5) break block311; if (v11 == v13) break block312; var12_14 = this.b(var9_11 - 1, var10_12, var3_3, var14_16); var15_17 = 0; if (!var37_5) break block310; } v11 = this.b(var9_11 + 1, var10_12, var3_3, var14_16); v13 = 12345678; } if (var37_5) break block313; if (v11 == v13) break block314; v11 = this.b(var9_11, var10_12 + 1, var3_3, var14_16); v13 = 12345678; if (var37_5) break block313; if (v11 == v13) break block314; var13_15 = this.b(var9_11 + 1, var10_12, var3_3, var14_16); var15_17 = 0; if (!var37_5) break block310; } v11 = this.b(var9_11 + 1, var10_12, var3_3, var14_16); v13 = 12345678; } if (var37_5) break block315; if (v11 == v13) break block316; v11 = this.b(var9_11, var10_12 - 1, var3_3, var14_16); v13 = 12345678; if (var37_5) break block315; if (v11 == v13) break block316; var13_15 = this.b(var9_11 + 1, var10_12, var3_3, var14_16); var15_17 = 1; if (!var37_5) break block310; } v11 = this.b(var9_11 - 1, var10_12, var3_3, var14_16); if (var37_5) break block309; v13 = 12345678; } if (v11 == v13) break block310; v11 = this.b(var9_11, var10_12 + 1, var3_3, var14_16); if (var37_5) break block309; if (v11 == 12345678) break block310; var12_14 = this.b(var9_11 - 1, var10_12, var3_3, var14_16); var15_17 = 1; if (!var37_5) break block310; } v11 = var17_27; v12 = 2; } if (var37_5) break block317; if (v11 != v12) break block318; v11 = this.i(var9_11, var10_12); if (var37_5) break block309; if (v11 <= 0) break block310; v11 = this.i(var9_11, var10_12); if (var37_5) break block309; if (v11 >= 24000) break block310; } v11 = this.b(var9_11 - 1, var10_12, var3_3); v12 = var18_37; } if (var37_5) break block319; if (v11 == v12) break block320; v11 = this.b(var9_11, var10_12 - 1, var3_3); v12 = var18_37; if (var37_5) break block319; if (v11 == v12) break block320; var12_14 = var14_16; var15_17 = 0; if (!var37_5) break block310; } v11 = this.b(var9_11 + 1, var10_12, var3_3); v12 = var18_37; } if (var37_5) break block321; if (v11 == v12) break block322; v11 = this.b(var9_11, var10_12 + 1, var3_3); v12 = var18_37; if (var37_5) break block321; if (v11 == v12) break block322; var13_15 = var14_16; var15_17 = 0; if (!var37_5) break block310; } v11 = this.b(var9_11 + 1, var10_12, var3_3); v12 = var18_37; } if (var37_5) break block323; if (v11 == v12) break block324; v11 = this.b(var9_11, var10_12 - 1, var3_3); v12 = var18_37; if (var37_5) break block323; if (v11 == v12) break block324; var13_15 = var14_16; var15_17 = 1; if (!var37_5) break block310; } v11 = this.b(var9_11 - 1, var10_12, var3_3); if (var37_5) break block309; v12 = var18_37; } if (v11 == v12) break block310; v11 = this.b(var9_11, var10_12 + 1, var3_3); if (var37_5) break block309; if (v11 != var18_37) { var12_14 = var14_16; var15_17 = 1; } } v11 = y.B[var16_18 - 1]; } if (!var37_5) { if (v11 != 0) { v14 = this.w[var9_11]; v15 = var10_12; v14[v15] = v14[v15] | 64; } v11 = y.A[var16_18 - 1]; } v16 = 2; if (var37_5) break block325; if (v11 == v16) { v17 = this.w[var9_11]; v18 = var10_12; v17[v18] = v17[v18] | 128; } } this.a(var9_11, var10_12, var15_17, var12_14, var13_15); v10 = this.e(var9_11 + 1, var10_12 + 1) - this.e(var9_11 + 1, var10_12) + this.e(var9_11, var10_12 + 1) - this.e(var9_11, var10_12); } var16_18 = v10; v11 = var12_14; if (var37_5) break block326; v16 = var13_15; } if (v11 != v16) break block327; v19 = var16_18; if (var37_5) break block328; if (v19 == 0) break block329; } v11 = 3; } var17_28 = new int[v11]; var18_38 = new int[3]; v20 = var15_17; if (var37_5) break block330; if (v20 != 0) break block331; v21 = var12_14; v22 = 12345678; if (var37_5) break block332; if (v21 != v22) { var17_28[0] = var10_12 + var9_11 * 96 + 96; var17_28[1] = var10_12 + var9_11 * 96; var17_28[2] = var10_12 + var9_11 * 96 + 1; var19_41 = var8_10.a(3, var17_28, 12345678, var12_14); this.r[var19_41] = var9_11; this.D[var19_41] = var10_12; var8_10.G[var19_41] = 200000 + var19_41; } v21 = var13_15; if (var37_5) break block333; v22 = 12345678; } if (v21 == v22) continue; var18_38[0] = var10_12 + var9_11 * 96 + 1; var18_38[1] = var10_12 + var9_11 * 96 + 96 + 1; var18_38[2] = var10_12 + var9_11 * 96 + 96; v21 = var8_10.a(3, var18_38, 12345678, var13_15); } var19_41 = v21; this.r[var19_41] = var9_11; this.D[var19_41] = var10_12; var8_10.G[var19_41] = 200000 + var19_41; if (!var37_5) continue; } v20 = var12_14; } v23 = 12345678; if (var37_5) break block334; if (v20 != v23) { var17_28[0] = var10_12 + var9_11 * 96 + 1; var17_28[1] = var10_12 + var9_11 * 96 + 96 + 1; var17_28[2] = var10_12 + var9_11 * 96; var19_41 = var8_10.a(3, var17_28, 12345678, var12_14); this.r[var19_41] = var9_11; this.D[var19_41] = var10_12; var8_10.G[var19_41] = 200000 + var19_41; } v20 = var13_15; if (var37_5) break block335; v23 = 12345678; } if (v20 == v23) continue; var18_38[0] = var10_12 + var9_11 * 96 + 96; var18_38[1] = var10_12 + var9_11 * 96; var18_38[2] = var10_12 + var9_11 * 96 + 96 + 1; v20 = var8_10.a(3, var18_38, 12345678, var13_15); } var19_41 = v20; this.r[var19_41] = var9_11; this.D[var19_41] = var10_12; var8_10.G[var19_41] = 200000 + var19_41; if (!var37_5) continue; } v19 = var12_14; } if (!var37_5) { if (v19 == 12345678) continue; v19 = 4; } var17_29 = new int[v19]; var17_29[0] = var10_12 + var9_11 * 96 + 96; var17_29[1] = var10_12 + var9_11 * 96; var17_29[2] = var10_12 + var9_11 * 96 + 1; var17_29[3] = var10_12 + var9_11 * 96 + 96 + 1; var18_37 = var8_10.a(4, var17_29, 12345678, var12_14); this.r[var18_37] = var9_11; this.D[var18_37] = var10_12; var8_10.G[var18_37] = 200000 + var18_37; if (!var37_5) continue; } ++var9_11; if (!var37_5) continue block5; } break; } v8 = 1; } var9_11 = v8; block8: while (true) { v24 = var9_11; block9: while (v24 < 95) { v25 = 1; if (var37_5) break block278; for (var10_12 = v247153; var10_12 < 95; ++var10_12) { block340: { block341: { block338: { block339: { block336: { block337: { v24 = this.d(var9_11, var10_12, var3_3); if (var37_5) continue block9; if (!var37_5) { if (v24 > 0) { v26 = y.A[this.d(var9_11, var10_12, var3_3) - 1]; if (!var37_5) { if (v26 == 4) { var11_13 = y.z[this.d(var9_11, var10_12, var3_3) - 1]; var12_14 = var8_10.a(var9_11 * 128, -this.e(var9_11, var10_12), var10_12 * 128); var13_15 = var8_10.a((var9_11 + 1) * 128, -this.e(var9_11 + 1, var10_12), var10_12 * 128); var14_16 = var8_10.a((var9_11 + 1) * 128, -this.e(var9_11 + 1, var10_12 + 1), (var10_12 + 1) * 128); var15_17 = var8_10.a(var9_11 * 128, -this.e(var9_11, var10_12 + 1), (var10_12 + 1) * 128); var16_20 = new int[]{var12_14, var13_15, var14_16, var15_17}; var17_30 = var8_10.a(4, var16_20, var11_13, 12345678); this.r[var17_30] = var9_11; this.D[var17_30] = var10_12; var8_10.G[var17_30] = 200000 + var17_30; this.a(var9_11, var10_12, 0, var11_13, var11_13); if (!var37_5) continue; } else { ** GOTO lbl-1000 } } } else lbl-1000: // 4 sources { v26 = this.d(var9_11, var10_12, var3_3); } } if (!var37_5) { if (v26 != 0) { v26 = y.A[this.d(var9_11, var10_12, var3_3) - 1]; if (!var37_5) { if (v26 == 3) continue; } } else { v26 = this.d(var9_11, var10_12 + 1, var3_3); } } if (var37_5) break block336; if (v26 <= 0) break block337; v26 = y.A[this.d(var9_11, var10_12 + 1, var3_3) - 1]; if (var37_5) break block336; if (v26 == 4) { var11_13 = y.z[this.d(var9_11, var10_12 + 1, var3_3) - 1]; var12_14 = var8_10.a(var9_11 * 128, -this.e(var9_11, var10_12), var10_12 * 128); var13_15 = var8_10.a((var9_11 + 1) * 128, -this.e(var9_11 + 1, var10_12), var10_12 * 128); var14_16 = var8_10.a((var9_11 + 1) * 128, -this.e(var9_11 + 1, var10_12 + 1), (var10_12 + 1) * 128); var15_17 = var8_10.a(var9_11 * 128, -this.e(var9_11, var10_12 + 1), (var10_12 + 1) * 128); var16_21 = new int[]{var12_14, var13_15, var14_16, var15_17}; var17_31 = var8_10.a(4, var16_21, var11_13, 12345678); this.r[var17_31] = var9_11; this.D[var17_31] = var10_12; var8_10.G[var17_31] = 200000 + var17_31; this.a(var9_11, var10_12, 0, var11_13, var11_13); } } v26 = this.d(var9_11, var10_12 - 1, var3_3); } if (var37_5) break block338; if (v26 <= 0) break block339; v26 = y.A[this.d(var9_11, var10_12 - 1, var3_3) - 1]; if (var37_5) break block338; if (v26 == 4) { var11_13 = y.z[this.d(var9_11, var10_12 - 1, var3_3) - 1]; var12_14 = var8_10.a(var9_11 * 128, -this.e(var9_11, var10_12), var10_12 * 128); var13_15 = var8_10.a((var9_11 + 1) * 128, -this.e(var9_11 + 1, var10_12), var10_12 * 128); var14_16 = var8_10.a((var9_11 + 1) * 128, -this.e(var9_11 + 1, var10_12 + 1), (var10_12 + 1) * 128); var15_17 = var8_10.a(var9_11 * 128, -this.e(var9_11, var10_12 + 1), (var10_12 + 1) * 128); var16_22 = new int[]{var12_14, var13_15, var14_16, var15_17}; var17_32 = var8_10.a(4, var16_22, var11_13, 12345678); this.r[var17_32] = var9_11; this.D[var17_32] = var10_12; var8_10.G[var17_32] = 200000 + var17_32; this.a(var9_11, var10_12, 0, var11_13, var11_13); } } v26 = this.d(var9_11 + 1, var10_12, var3_3); } if (var37_5) break block340; if (v26 <= 0) break block341; v26 = y.A[this.d(var9_11 + 1, var10_12, var3_3) - 1]; if (var37_5) break block340; if (v26 == 4) { var11_13 = y.z[this.d(var9_11 + 1, var10_12, var3_3) - 1]; var12_14 = var8_10.a(var9_11 * 128, -this.e(var9_11, var10_12), var10_12 * 128); var13_15 = var8_10.a((var9_11 + 1) * 128, -this.e(var9_11 + 1, var10_12), var10_12 * 128); var14_16 = var8_10.a((var9_11 + 1) * 128, -this.e(var9_11 + 1, var10_12 + 1), (var10_12 + 1) * 128); var15_17 = var8_10.a(var9_11 * 128, -this.e(var9_11, var10_12 + 1), (var10_12 + 1) * 128); var16_23 = new int[]{var12_14, var13_15, var14_16, var15_17}; var17_33 = var8_10.a(4, var16_23, var11_13, 12345678); this.r[var17_33] = var9_11; this.D[var17_33] = var10_12; var8_10.G[var17_33] = 200000 + var17_33; this.a(var9_11, var10_12, 0, var11_13, var11_13); } } v26 = this.d(var9_11 - 1, var10_12, var3_3); } if (!var37_5) { if (v26 <= 0) continue; v26 = y.A[this.d(var9_11 - 1, var10_12, var3_3) - 1]; } if (!var37_5) { if (v26 != 4) continue; v26 = y.z[this.d(var9_11 - 1, var10_12, var3_3) - 1]; } var11_13 = v26; var12_14 = var8_10.a(var9_11 * 128, -this.e(var9_11, var10_12), var10_12 * 128); var13_15 = var8_10.a((var9_11 + 1) * 128, -this.e(var9_11 + 1, var10_12), var10_12 * 128); var14_16 = var8_10.a((var9_11 + 1) * 128, -this.e(var9_11 + 1, var10_12 + 1), (var10_12 + 1) * 128); var15_17 = var8_10.a(var9_11 * 128, -this.e(var9_11, var10_12 + 1), (var10_12 + 1) * 128); var16_24 = new int[]{var12_14, var13_15, var14_16, var15_17}; var17_34 = var8_10.a(4, var16_24, var11_13, 12345678); this.r[var17_34] = var9_11; this.D[var17_34] = var10_12; var8_10.G[var17_34] = 200000 + var17_34; this.a(var9_11, var10_12, 0, var11_13, var11_13); if (!var37_5) continue; } ++var9_11; if (!var37_5) continue block8; } break; } var8_10.a(true, 40, 48, -50, -10, -50); this.h = this.f.a(0, 0, 1536, 1536, 8, 64, 233, false); v25 = var9_11 = 0; } while (var9_11 < 64) { this.F.a(this.h[var9_11]); ++var9_11; if (!var37_5) { if (!var37_5) continue; } break block279; } var9_11 = 0; } while (var9_11 < 96) { block281: { v1 = 0; if (var37_5) break block280; for (var10_12 = v247185; var10_12 < 96; ++var10_12) { this.y[var9_11][var10_12] = this.e(var9_11, var10_12); if (!var37_5) { if (!var37_5) continue; } break block281; } ++var9_11; } if (!var37_5) continue; } } this.f.b(); v1 = 0x606060; } var8_9 = v1; v2 = 0; } var9_11 = v2; block14: while (true) { v27 = var9_11; block15: while (v27 < 95) { v28 = 0; if (var37_5) break block282; for (var10_12 = v247526; var10_12 < 95; ++var10_12) { block357: { block358: { block356: { block355: { block352: { block350: { block351: { block353: { block354: { block346: { block347: { block348: { block349: { block342: { block343: { block344: { block345: { v27 = var11_13 = this.b(var9_11, var10_12); if (var37_5) continue block15; if (var37_5) break block342; if (v27 <= 0) break block343; v29 = y.Ib[var11_13 - 1]; if (var37_5) break block342; if (v29 != 0) break block343; this.a(this.f, var11_13 - 1, var9_11, var10_12, var9_11 + 1, var10_12); v29 = var4_4; if (var37_5) break block344; if (v29 == 0) break block345; v29 = y.Hb[var11_13 - 1]; if (var37_5) break block344; if (v29 == 0) break block345; v30 = this.w[var9_11]; v31 = var10_12; v30[v31] = v30[v31] | 1; v29 = var10_12; if (var37_5) break block344; if (v29 > 0) { this.e(var9_11, var10_12 - 1, 4); } } v29 = var4_4; } if (var37_5) break block342; if (v29 != 0) { this.E.b(var9_11 * 3, var10_12 * 3, 3, 0x606060); } } v29 = var11_13 = this.d(var9_11, var10_12); } if (var37_5) break block346; if (v29 <= 0) break block347; v29 = y.Ib[var11_13 - 1]; if (var37_5) break block346; if (v29 != 0) break block347; this.a(this.f, var11_13 - 1, var9_11, var10_12, var9_11, var10_12 + 1); v29 = var4_4; if (var37_5) break block348; if (v29 == 0) break block349; v29 = y.Hb[var11_13 - 1]; if (var37_5) break block348; if (v29 == 0) break block349; v32 = this.w[var9_11]; v33 = var10_12; v32[v33] = v32[v33] | 2; v29 = var9_11; if (var37_5) break block348; if (v29 > 0) { this.e(var9_11 - 1, var10_12, 8); } } v29 = var4_4; } if (var37_5) break block346; if (v29 != 0) { this.E.c(var9_11 * 3, var10_12 * 3, 3, 0x606060); } } v29 = var11_13 = this.i(var9_11, var10_12); } if (var37_5) break block350; if (v29 <= 0) break block351; v29 = var11_13; v34 = 12000; if (var37_5) break block352; if (v29 >= v34) break block351; v29 = y.Ib[var11_13 - 1]; if (var37_5) break block350; if (v29 != 0) break block351; this.a(this.f, var11_13 - 1, var9_11, var10_12, var9_11 + 1, var10_12 + 1); v29 = var4_4; if (var37_5) break block353; if (v29 == 0) break block354; v29 = y.Hb[var11_13 - 1]; if (var37_5) break block353; if (v29 != 0) { v35 = this.w[var9_11]; v36 = var10_12; v35[v36] = v35[v36] | 32; } } v29 = var4_4; } if (var37_5) break block350; if (v29 != 0) { this.E.a(var9_11 * 3, var10_12 * 3, 0x606060); this.E.a(var9_11 * 3 + 1, var10_12 * 3 + 1, 0x606060); this.E.a(var9_11 * 3 + 2, var10_12 * 3 + 2, 0x606060); } } v29 = var11_13; } v34 = 12000; } if (var37_5) break block355; if (v29 <= v34) continue; v29 = var11_13; if (var37_5) break block356; v34 = 24000; } if (v29 >= v34) continue; v29 = y.Ib[var11_13 - 12001]; } if (!var37_5) { if (v29 != 0) continue; this.a(this.f, var11_13 - 12001, var9_11 + 1, var10_12, var9_11, var10_12 + 1); v29 = var4_4; } if (var37_5) break block357; if (v29 == 0) break block358; v29 = y.Hb[var11_13 - 12001]; if (var37_5) break block357; if (v29 != 0) { v37 = this.w[var9_11]; v38 = var10_12; v37[v38] = v37[v38] | 16; } } v29 = var4_4; } if (v29 == 0) continue; this.E.a(var9_11 * 3 + 2, var10_12 * 3, 0x606060); this.E.a(var9_11 * 3 + 1, var10_12 * 3 + 1, 0x606060); this.E.a(var9_11 * 3, var10_12 * 3 + 2, 0x606060); if (!var37_5) continue; } ++var9_11; if (!var37_5) continue block14; } break; } v28 = var4_4; } if (!var37_5) { if (v28 != 0) { this.E.d(this.m - 1, 0, 0, 285, 285); } this.f.a(false, 60, 24, -50, -10, -50); this.g[var3_3] = this.f.a(0, 0, 1536, 1536, 8, 64, 338, true); v28 = var9_11 = 0; } while (var9_11 < 64) { this.F.a(this.g[var3_3][var9_11]); ++var9_11; if (!var37_5) { if (!var37_5) continue; } break block283; } var9_11 = 0; } block18: while (true) { v39 = var9_11; block19: while (v39 < 95) { v40 = 0; if (var37_5) break block284; for (var10_12 = v247619; var10_12 < 95; ++var10_12) { block361: { block359: { block360: { v39 = var11_13 = this.b(var9_11, var10_12); if (var37_5) continue block19; if (!var37_5) { if (v39 > 0) { this.c(var11_13 - 1, var9_11, var10_12, var9_11 + 1, var10_12); } v41 = var11_13 = this.d(var9_11, var10_12); } if (!var37_5) { if (v41 > 0) { this.c(var11_13 - 1, var9_11, var10_12, var9_11, var10_12 + 1); } v41 = var11_13 = this.i(var9_11, var10_12); } if (var37_5) break block359; if (v41 <= 0) break block360; v41 = var11_13; v42 = 12000; if (var37_5) break block361; if (v41 < v42) { this.c(var11_13 - 1, var9_11, var10_12, var9_11 + 1, var10_12 + 1); } } v41 = var11_13; } v42 = 12000; } if (!var37_5) { if (v41 <= v42) continue; v41 = var11_13; v42 = 24000; } if (v41 >= v42) continue; this.c(var11_13 - 12001, var9_11 + 1, var10_12, var9_11, var10_12 + 1); if (!var37_5) continue; } ++var9_11; if (!var37_5) continue block18; } break; } v40 = 1; } var9_11 = v40; block21: while (true) { v43 = var9_11; block22: while (v43 < 95) { v44 = 1; if (var37_5) break block285; var10_12 = v44; while (var10_12 < 95) { block362: { block363: { block372: { block371: { block370: { block369: { block368: { block367: { block366: { block365: { block364: { var11_13 = this.f(var9_11, var10_12); if (var37_5) break block362; v43 = var11_13; if (var37_5) continue block22; if (v43 <= 0) break block363; var12_14 = var9_11; var13_15 = var10_12; var14_16 = var9_11 + 1; var15_17 = var10_12; var16_25 = var9_11 + 1; var17_35 = var10_12 + 1; var18_39 = var9_11; var19_41 = var10_12 + 1; var20_42 = 0; var21_43 = this.y[var12_14][var13_15]; var22_44 = this.y[var14_16][var15_17]; var23_45 = this.y[var16_25][var17_35]; var24_46 = this.y[var18_39][var19_41]; v45 = var21_43; v46 = 80000; if (!var37_5) { if (v45 > v46) { var21_43 -= 80000; } v45 = var22_44; v46 = 80000; } if (!var37_5) { if (v45 > v46) { var22_44 -= 80000; } v45 = var23_45; v46 = 80000; } if (var37_5) break block364; if (v45 > v46) { var23_45 -= 80000; } v45 = var24_46; if (var37_5) break block365; v46 = 80000; } if (v45 > v46) { var24_46 -= 80000; } v45 = var21_43; } if (!var37_5) { if (v45 > 0) { var20_42 = var21_43; } v45 = var22_44; } v47 = var20_42; if (!var37_5) { if (v45 > v47) { var20_42 = var22_44; } v45 = var23_45; v47 = var20_42; } if (!var37_5) { if (v45 > v47) { var20_42 = var23_45; } v45 = var24_46; v47 = var20_42; } if (!var37_5) { if (v45 > v47) { var20_42 = var24_46; } v45 = var20_42; v47 = 80000; } if (!var37_5) { if (v45 >= v47) { var20_42 -= 80000; } v45 = var21_43; v47 = 80000; } if (v45 >= v47) break block366; this.y[var12_14][var13_15] = var20_42; if (!var37_5) break block367; } v48 = this.y[var12_14]; v49 = var13_15; v48[v49] = v48[v49] - 80000; } if (var22_44 >= 80000) break block368; this.y[var14_16][var15_17] = var20_42; if (!var37_5) break block369; } v50 = this.y[var14_16]; v51 = var15_17; v50[v51] = v50[v51] - 80000; } if (var23_45 >= 80000) break block370; this.y[var16_25][var17_35] = var20_42; if (!var37_5) break block371; } v52 = this.y[var16_25]; v53 = var17_35; v52[v53] = v52[v53] - 80000; } if (var24_46 >= 80000) break block372; this.y[var18_39][var19_41] = var20_42; if (!var37_5) break block363; } v54 = this.y[var18_39]; v55 = var19_41; v54[v55] = v54[v55] - 80000; } ++var10_12; } if (!var37_5) continue; } ++var9_11; if (!var37_5) continue block21; } break; } this.f.b(); v44 = 1; } var9_11 = v44; block24: while (true) { v56 = var9_11; block25: while (v56 < 95) { v57 = 1; if (var37_5) break block286; var10_12 = v57; while (var10_12 < 95) { block373: { block374: { block400: { block401: { block398: { block399: { block396: { block397: { block395: { block393: { block394: { block391: { block392: { block389: { block390: { block386: { block388: { block387: { block385: { block384: { block383: { block381: { block382: { block379: { block380: { block377: { block378: { block375: { block376: { var11_13 = this.f(var9_11, var10_12); if (var37_5) break block373; v56 = var11_13; if (var37_5) continue block25; if (v56 <= 0) break block374; var12_14 = var9_11; var13_15 = var10_12; var14_16 = var9_11 + 1; var15_17 = var10_12; var16_26 = var9_11 + 1; var17_36 = var10_12 + 1; var18_40 = var9_11; var19_41 = var10_12 + 1; var20_42 = var9_11 * 128; var21_43 = var10_12 * 128; var22_44 = var20_42 + 128; var23_45 = var21_43 + 128; var24_46 = var20_42; var25_47 = var21_43; var26_48 = var22_44; var27_49 = var23_45; var28_50 = this.y[var12_14][var13_15]; var29_51 = this.y[var14_16][var15_17]; var30_52 = this.y[var16_26][var17_36]; var31_53 = this.y[var18_40][var19_41]; var32_54 = y.pb[var11_13 - 1]; v58 = this.a(var12_14, var13_15); if (var37_5) break block375; if (v58 == 0) break block376; v58 = var28_50; if (var37_5) break block375; if (v58 < 80000) { this.y[var12_14][var13_15] = var28_50 += var32_54 + 80000; } } v58 = (int)this.a(var14_16, var15_17); } if (var37_5) break block377; if (v58 == 0) break block378; v58 = var29_51; if (var37_5) break block377; if (v58 < 80000) { this.y[var14_16][var15_17] = var29_51 += var32_54 + 80000; } } v58 = (int)this.a(var16_26, var17_36); } if (var37_5) break block379; if (v58 == 0) break block380; v58 = var30_52; if (var37_5) break block379; if (v58 < 80000) { this.y[var16_26][var17_36] = var30_52 += var32_54 + 80000; } } v58 = (int)this.a(var18_40, var19_41); } if (var37_5) break block381; if (v58 == 0) break block382; v58 = var31_53; v59 = 80000; if (var37_5) break block383; if (v58 < v59) { this.y[var18_40][var19_41] = var31_53 += var32_54 + 80000; } } v58 = var28_50; } v59 = 80000; } if (!var37_5) { if (v58 >= v59) { var28_50 -= 80000; } v58 = var29_51; v59 = 80000; } if (!var37_5) { if (v58 >= v59) { var29_51 -= 80000; } v58 = var30_52; v59 = 80000; } if (var37_5) break block384; if (v58 >= v59) { var30_52 -= 80000; } v58 = var31_53; if (var37_5) break block385; v59 = 80000; } if (v58 >= v59) { var31_53 -= 80000; } v58 = 16; } var33_55 = v58; v60 = this.h(var12_14 - 1, var13_15); if (!var37_5) { if (v60 == 0) { var20_42 -= 16; } v60 = this.h(var12_14 + 1, var13_15); } if (!var37_5) { if (v60 == 0) { var20_42 += 16; } v60 = this.h(var12_14, var13_15 - 1); } if (!var37_5) { if (v60 == 0) { var21_43 -= 16; } v60 = this.h(var12_14, var13_15 + 1); } if (!var37_5) { if (v60 == 0) { var21_43 += 16; } v60 = this.h(var14_16 - 1, var15_17); } if (!var37_5) { if (v60 == 0) { var22_44 -= 16; } v60 = this.h(var14_16 + 1, var15_17); } if (!var37_5) { if (v60 == 0) { var22_44 += 16; } v60 = this.h(var14_16, var15_17 - 1); } if (!var37_5) { if (v60 == 0) { var25_47 -= 16; } v60 = this.h(var14_16, var15_17 + 1); } if (!var37_5) { if (v60 == 0) { var25_47 += 16; } v60 = this.h(var16_26 - 1, var17_36); } if (!var37_5) { if (v60 == 0) { var26_48 -= 16; } v60 = this.h(var16_26 + 1, var17_36); } if (!var37_5) { if (v60 == 0) { var26_48 += 16; } v60 = this.h(var16_26, var17_36 - 1); } if (!var37_5) { if (v60 == 0) { var23_45 -= 16; } v60 = this.h(var16_26, var17_36 + 1); } if (!var37_5) { if (v60 == 0) { var23_45 += 16; } v60 = this.h(var18_40 - 1, var19_41); } if (!var37_5) { if (v60 == 0) { var24_46 -= 16; } v60 = this.h(var18_40 + 1, var19_41); } if (!var37_5) { if (v60 == 0) { var24_46 += 16; } v60 = this.h(var18_40, var19_41 - 1); } if (!var37_5) { if (v60 == 0) { var27_49 -= 16; } v60 = (int)this.h(var18_40, var19_41 + 1); } if (!var37_5) { if (v60 == 0) { var27_49 += 16; } var11_13 = y.qb[var11_13 - 1]; var28_50 = -var28_50; var29_51 = -var29_51; var30_52 = -var30_52; var31_53 = -var31_53; v60 = this.i(var9_11, var10_12); } v61 = 12000; if (var37_5) break block386; if (v60 <= v61) break block387; v60 = this.i(var9_11, var10_12); v61 = 24000; if (var37_5) break block386; if (v60 >= v61) break block387; v60 = this.f(var9_11 - 1, var10_12 - 1); if (var37_5) break block388; if (v60 != 0) break block387; var34_56 = new int[]{this.f.a(var26_48, var30_52, var23_45), this.f.a(var24_46, var31_53, var27_49), this.f.a(var22_44, var29_51, var25_47)}; this.f.a(3, var34_56, var11_13, 12345678); if (!var37_5) break block374; } v60 = this.i(var9_11, var10_12); } if (var37_5) break block389; v61 = 12000; } if (v60 <= v61) break block390; v60 = this.i(var9_11, var10_12); if (var37_5) break block389; if (v60 >= 24000) break block390; v60 = this.f(var9_11 + 1, var10_12 + 1); if (var37_5) break block389; if (v60 != 0) break block390; var34_56 = new int[]{this.f.a(var20_42, var28_50, var21_43), this.f.a(var22_44, var29_51, var25_47), this.f.a(var24_46, var31_53, var27_49)}; this.f.a(3, var34_56, var11_13, 12345678); if (!var37_5) break block374; } v60 = this.i(var9_11, var10_12); } if (var37_5) break block391; if (v60 <= 0) break block392; v60 = this.i(var9_11, var10_12); if (var37_5) break block391; if (v60 >= 12000) break block392; v60 = this.f(var9_11 + 1, var10_12 - 1); if (var37_5) break block391; if (v60 != 0) break block392; var34_56 = new int[]{this.f.a(var24_46, var31_53, var27_49), this.f.a(var20_42, var28_50, var21_43), this.f.a(var26_48, var30_52, var23_45)}; this.f.a(3, var34_56, var11_13, 12345678); if (!var37_5) break block374; } v60 = this.i(var9_11, var10_12); } if (var37_5) break block393; if (v60 <= 0) break block394; v60 = this.i(var9_11, var10_12); v62 = 12000; if (var37_5) break block395; if (v60 >= v62) break block394; v60 = this.f(var9_11 - 1, var10_12 + 1); if (var37_5) break block393; if (v60 != 0) break block394; var34_56 = new int[]{this.f.a(var22_44, var29_51, var25_47), this.f.a(var26_48, var30_52, var23_45), this.f.a(var20_42, var28_50, var21_43)}; this.f.a(3, var34_56, var11_13, 12345678); if (!var37_5) break block374; } v60 = var28_50; } v62 = var29_51; } if (var37_5) break block396; if (v60 != v62) break block397; v60 = var30_52; v62 = var31_53; if (var37_5) break block396; if (v60 != v62) break block397; var34_56 = new int[]{this.f.a(var20_42, var28_50, var21_43), this.f.a(var22_44, var29_51, var25_47), this.f.a(var26_48, var30_52, var23_45), this.f.a(var24_46, var31_53, var27_49)}; this.f.a(4, var34_56, var11_13, 12345678); if (!var37_5) break block374; } v60 = var28_50; if (var37_5) break block398; v62 = var31_53; } if (v60 != v62) break block399; v60 = var29_51; if (var37_5) break block398; if (v60 != var30_52) break block399; var34_56 = new int[]{this.f.a(var24_46, var31_53, var27_49), this.f.a(var20_42, var28_50, var21_43), this.f.a(var22_44, var29_51, var25_47), this.f.a(var26_48, var30_52, var23_45)}; this.f.a(4, var34_56, var11_13, 12345678); if (!var37_5) break block374; } v60 = 1; } var34_57 = v60; v63 = this.f(var9_11 - 1, var10_12 - 1); if (!var37_5) { if (v63 > 0) { var34_57 = 0; } v63 = this.f(var9_11 + 1, var10_12 + 1); } if (!var37_5) { if (v63 > 0) { var34_57 = 0; } v63 = var34_57; } if (var37_5) break block400; if (v63 != 0) break block401; var35_58 = new int[]{this.f.a(var22_44, var29_51, var25_47), this.f.a(var26_48, var30_52, var23_45), this.f.a(var20_42, var28_50, var21_43)}; this.f.a(3, var35_58, var11_13, 12345678); var36_59 = new int[]{this.f.a(var24_46, var31_53, var27_49), this.f.a(var20_42, var28_50, var21_43), this.f.a(var26_48, var30_52, var23_45)}; this.f.a(3, var36_59, var11_13, 12345678); if (!var37_5) break block374; } v63 = 3; } var35_58 = new int[v63]; var35_58[0] = this.f.a(var20_42, var28_50, var21_43); var35_58[1] = this.f.a(var22_44, var29_51, var25_47); var35_58[2] = this.f.a(var24_46, var31_53, var27_49); this.f.a(3, var35_58, var11_13, 12345678); var36_59 = new int[]{this.f.a(var26_48, var30_52, var23_45), this.f.a(var24_46, var31_53, var27_49), this.f.a(var22_44, var29_51, var25_47)}; this.f.a(3, var36_59, var11_13, 12345678); } ++var10_12; } if (!var37_5) continue; } ++var9_11; if (!var37_5) continue block24; } break; } this.f.a(true, 50, 50, -50, -10, -50); this.B[var3_3] = this.f.a(0, 0, 1536, 1536, 8, 64, 169, true); v57 = var9_11 = 0; } while (var9_11 < 64) { this.F.a(this.B[var3_3][var9_11]); ++var9_11; if (!var37_5) { if (!var37_5) continue; } break block287; } if (this.B[var3_3][0] == null) { throw new RuntimeException(t.G[5]); } } var9_11 = 0; block28: while (true) { v64 = var9_11; v65 = 96; block29: while (v64 < v65) { for (var10_12 = 0; var10_12 < 96; ++var10_12) { v66 = this.y[var9_11]; v67 = var10_12; if (!var37_5) { v64 = v66[v67]; v65 = 80000; if (var37_5) continue block29; if (v64 < v65) continue; v66 = this.y[var9_11]; v67 = var10_12; } v66[v67] = v66[v67] - 80000; if (!var37_5) continue; } ++var9_11; if (!var37_5) continue block28; } break; } } public int d(int n2, int n3, int n4) { int n5; int n6; block16: { int n7; block13: { boolean bl; block14: { block15: { block11: { block12: { int n8; block9: { block10: { int n9; block7: { block8: { bl = q.d; boolean bl2 = false; n9 = n2; if (bl) break block7; if (n9 < 0) break block8; n9 = n2; if (bl) break block7; if (n9 >= 96) break block8; n9 = n3; if (bl) break block7; if (n9 < 0) break block8; n8 = n3; if (bl) break block9; if (n8 < 96) break block10; } n9 = 0; } return n9; } n8 = 0; } n7 = n8; n6 = n2; n5 = 48; if (bl) break block11; if (n6 < n5) break block12; n6 = n3; n5 = 48; if (bl) break block11; if (n6 >= n5) break block12; n7 = 1; n2 -= 48; if (!bl) break block13; } n6 = n2; n5 = 48; } if (bl) break block14; if (n6 >= n5) break block15; n6 = n3; n5 = 48; if (bl) break block14; if (n6 < n5) break block15; n7 = 2; n3 -= 48; if (!bl) break block13; } n6 = n2; n5 = 48; } if (bl) break block16; if (n6 < n5) break block13; n6 = n3; n5 = 48; if (bl) break block16; if (n6 >= n5) { n7 = 3; n2 -= 48; n3 -= 48; } } n6 = this.s[n7][n2 * 48 + n3]; n5 = 255; } return n6 & n5; } public void e(int n2, int n3, int n4) { int[] nArray = this.w[n2]; int n5 = n3; nArray[n5] = nArray[n5] | n4; } public void f(int n2, int n3, int n4) { block9: { int n5; int n6; int n7; int n8; block8: { boolean bl = q.d; int n9 = n2 / 12; int n10 = n3 / 12; n8 = (n2 - 1) / 12; n7 = (n3 - 1) / 12; this.b(n9, n10, n2, n3, n4); n6 = n9; n5 = n8; if (!bl) { if (n6 != n5) { this.b(n8, n10, n2, n3, n4); } n6 = n10; n5 = n7; } if (!bl) { if (n6 != n5) { this.b(n9, n7, n2, n3, n4); } n6 = n9; n5 = n8; } if (bl) break block8; if (n6 == n5) break block9; n6 = n10; n5 = n7; } if (n6 != n5) { this.b(n8, n7, n2, n3, n4); } } } public void g(int n2, int n3, int n4) { int[] nArray = this.w[n2]; int n5 = n3; nArray[n5] = nArray[n5] & 65535 - n4; } public void e(int n2, int n3, int n4, int n5) { int n6; boolean bl; block11: { block12: { block8: { int n7; block10: { block9: { block7: { bl = q.d; boolean bl2 = false; n6 = n2; n7 = 1; if (bl) break block7; if (n6 < n7) break block8; n6 = n3; n7 = 1; } if (bl) break block9; if (n6 < n7) break block8; n6 = n2 + n4; n7 = 96; } if (bl) break block10; if (n6 >= n7) break block8; n6 = n3 + n5; if (bl) break block11; n7 = 96; } if (n6 < n7) break block12; } return; } n6 = n2; } int n8 = n6; block0: while (true) { int n9 = n8; block1: while (n9 <= n2 + n4) { for (int i2 = n3; i2 <= n3 + n5; ++i2) { int n10; int n11; t t2; block15: { block16: { int n12; int n13; t t3; block13: { block14: { t3 = this; n13 = n8; n12 = i2; if (bl) break block13; n9 = t3.k(n13, n12) & 0x63; if (bl) continue block1; if (n9 != 0) break block14; t3 = this; n13 = n8 - 1; n12 = i2; if (bl) break block13; if ((t3.k(n13, n12) & 0x59) != 0) break block14; t3 = this; n13 = n8; n12 = i2 - 1; if (bl) break block13; if ((t3.k(n13, n12) & 0x56) != 0) break block14; t2 = this; n11 = n8 - 1; n10 = i2 - 1; if (bl) break block15; if ((t2.k(n11, n10) & 0x6C) == 0) break block16; } t3 = this; n13 = n8; n12 = i2; } t3.f(n13, n12, 35); if (!bl) continue; } t2 = this; n11 = n8; n10 = i2; } t2.f(n11, n10, 0); if (!bl) continue; } ++n8; if (!bl) continue block0; } break; } } public void h(int n2, int n3, int n4) { block13: { int n5; int n6; int n7; boolean bl; block26: { int n8; block24: { block25: { int n9; block22: { block23: { int n10; block20: { block21: { int n11; block18: { block19: { block15: { block17: { block16: { block14: { bl = q.d; boolean bl2 = false; n10 = n2; if (bl) break block14; if (n10 < 0) break block15; n10 = n3; } if (bl) break block16; if (n10 < 0) break block15; n10 = n2; } n11 = 95; if (bl) break block17; if (n10 >= n11) break block15; n10 = n3; n11 = 95; } if (bl) break block18; if (n10 < n11) break block19; } return; } n10 = y.Y[n4]; if (bl) break block20; n11 = 1; } if (n10 == n11) break block21; n10 = y.Y[n4]; if (bl) break block20; if (n10 != 2) break block13; } n10 = this.c(n2, n3); } n9 = n7 = n10; if (bl) break block22; if (n9 == 0) break block23; n8 = n7; if (bl) break block24; if (n8 != 4) break block25; } n9 = y.W[n4]; } n6 = n9; n5 = y.X[n4]; if (!bl) break block26; } n8 = y.W[n4]; } n5 = n8; n6 = y.X[n4]; } int n12 = n2; block0: while (true) { int n13 = n12; int n14 = n2 + n6; block1: while (n13 < n14) { if (bl) break block13; int n15 = n3; while (n15 < n3 + n5) { block32: { block29: { int n16; block37: { int n17; block35: { block36: { block33: { block34: { block30: { block31: { block27: { block28: { n16 = y.Y[n4]; if (bl) break block27; n14 = 1; if (bl) continue block1; if (n16 != n14) break block28; int[] nArray = this.w[n12]; int n18 = n15; nArray[n18] = nArray[n18] | 0x40; if (!bl) break block29; } n16 = n7; } if (bl) break block30; if (n16 != 0) break block31; int[] nArray = this.w[n12]; int n19 = n15; nArray[n19] = nArray[n19] | 2; if (bl) break block32; if (n12 <= 0) break block29; this.e(n12 - 1, n15, 8); if (!bl) break block29; } n16 = n7; } n17 = 2; if (bl) break block33; if (n16 != n17) break block34; int[] nArray = this.w[n12]; int n20 = n15; nArray[n20] = nArray[n20] | 4; if (bl) break block32; if (n15 >= 95) break block29; this.e(n12, n15 + 1, 1); if (!bl) break block29; } n16 = n7; n17 = 4; } if (bl) break block35; if (n16 != n17) break block36; int[] nArray = this.w[n12]; int n21 = n15; nArray[n21] = nArray[n21] | 8; if (bl) break block32; if (n12 >= 95) break block29; this.e(n12 + 1, n15, 2); if (!bl) break block29; } n16 = n7; if (bl) break block37; n17 = 6; } if (n16 != n17) break block29; int[] nArray = this.w[n12]; int n22 = n15; nArray[n22] = nArray[n22] | 1; if (bl) break block32; n16 = n15; } if (n16 > 0) { this.e(n12, n15 - 1, 4); } } ++n15; } if (!bl) continue; } ++n12; if (!bl) continue block0; } break; } this.e(n2, n3, n6, n5); } } public void i(int n2, int n3, int n4) { block3: { block2: { this.b(); int n5 = (n2 + 24) / 48; int n6 = (n3 + 24) / 48; this.a(n2, n3, n4, true); if (q.d) break block2; if (n4 != 0) break block3; this.a(n2, n3, 1, false); this.a(n2, n3, 2, false); this.d(n5 - 1, n6 - 1, n4, 0); this.d(n5, n6 - 1, n4, 1); this.d(n5 - 1, n6, n4, 2); this.d(n5, n6, n4, 3); } this.a(); } } public int k(int n2, int n3) { int n4; block4: { block5: { int n5; block2: { block3: { boolean bl = q.d; n5 = n2; if (bl) break block2; if (n5 < 0) break block3; n5 = n3; if (bl) break block2; if (n5 < 0) break block3; n5 = n2; if (bl) break block2; if (n5 >= 96) break block3; n4 = n3; if (bl) break block4; if (n4 < 96) break block5; } n5 = 0; } return n5; } n4 = this.w[n2][n3]; } return n4; } /* * Handled impossible loop by duplicating code * Enabled aggressive block sorting */ static { char[] cArray; String[] stringArray; block65: { int n2; int n3; char[] cArray2; int n4; block64: { char[] cArray3; Object var0; block63: { int n5; int n6; char[] cArray4; block62: { char[] cArray5; block61: { int n7; int n8; char[] cArray6; block60: { char[] cArray7; block59: { int n9; int n10; char[] cArray8; block58: { char[] cArray9; block57: { int n11; int n12; char[] cArray10; block56: { char[] cArray11; block55: { int n13; int n14; char[] cArray12; block54: { stringArray = new String[6]; var0 = null; char[] cArray13 = "\u0019p\u0019#".toCharArray(); n4 = 0; int n15 = cArray13.length; cArray12 = cArray13; n14 = n15; if (n15 <= 1) break block54; cArray11 = cArray12; n13 = n14; if (n14 <= n4) break block55; } do { char[] cArray14 = cArray12; char[] cArray15 = cArray12; int n16 = n4; while (true) { int n17; char c2 = cArray14[n16]; switch (n4 % 5) { case 0: { n17 = 55; break; } case 1: { n17 = 28; break; } case 2: { n17 = 118; break; } case 3: { n17 = 64; break; } default: { n17 = 31; } } cArray14[n16] = (char)(c2 ^ n17); ++n4; cArray12 = cArray15; n14 = n14; if (n14 != 0) break; cArray15 = cArray12; n13 = n14; n16 = n14; cArray14 = cArray12; } cArray11 = cArray12; n13 = n14; } while (n14 > n4); } stringArray[0] = new String(cArray11).intern(); var0 = null; char[] cArray16 = "\u0019x\u00174".toCharArray(); n4 = 0; int n18 = cArray16.length; cArray10 = cArray16; n12 = n18; if (n18 <= 1) break block56; cArray9 = cArray10; n11 = n12; if (n12 <= n4) break block57; } do { char[] cArray17 = cArray10; char[] cArray18 = cArray10; int n19 = n4; while (true) { int n20; char c3 = cArray17[n19]; switch (n4 % 5) { case 0: { n20 = 55; break; } case 1: { n20 = 28; break; } case 2: { n20 = 118; break; } case 3: { n20 = 64; break; } default: { n20 = 31; } } cArray17[n19] = (char)(c3 ^ n20); ++n4; cArray10 = cArray18; n12 = n12; if (n12 != 0) break; cArray18 = cArray10; n11 = n12; n19 = n12; cArray17 = cArray10; } cArray9 = cArray10; n11 = n12; } while (n12 > n4); } stringArray[1] = new String(cArray9).intern(); var0 = null; char[] cArray19 = "\u00192Y'~Zy\u0012!kV3\u001b!oD3".toCharArray(); n4 = 0; int n21 = cArray19.length; cArray8 = cArray19; n10 = n21; if (n21 <= 1) break block58; cArray7 = cArray8; n9 = n10; if (n10 <= n4) break block59; } do { char[] cArray20 = cArray8; char[] cArray21 = cArray8; int n22 = n4; while (true) { int n23; char c4 = cArray20[n22]; switch (n4 % 5) { case 0: { n23 = 55; break; } case 1: { n23 = 28; break; } case 2: { n23 = 118; break; } case 3: { n23 = 64; break; } default: { n23 = 31; } } cArray20[n22] = (char)(c4 ^ n23); ++n4; cArray8 = cArray21; n10 = n10; if (n10 != 0) break; cArray21 = cArray8; n9 = n10; n22 = n10; cArray20 = cArray8; } cArray7 = cArray8; n9 = n10; } while (n10 > n4); } stringArray[2] = new String(cArray7).intern(); var0 = null; char[] cArray22 = "\u0019t\u0013)".toCharArray(); n4 = 0; int n24 = cArray22.length; cArray6 = cArray22; n8 = n24; if (n24 <= 1) break block60; cArray5 = cArray6; n7 = n8; if (n8 <= n4) break block61; } do { char[] cArray23 = cArray6; char[] cArray24 = cArray6; int n25 = n4; while (true) { int n26; char c5 = cArray23[n25]; switch (n4 % 5) { case 0: { n26 = 55; break; } case 1: { n26 = 28; break; } case 2: { n26 = 118; break; } case 3: { n26 = 64; break; } default: { n26 = 31; } } cArray23[n25] = (char)(c5 ^ n26); ++n4; cArray6 = cArray24; n8 = n8; if (n8 != 0) break; cArray24 = cArray6; n7 = n8; n25 = n8; cArray23 = cArray6; } cArray5 = cArray6; n7 = n8; } while (n8 > n4); } stringArray[3] = new String(cArray5).intern(); var0 = null; char[] cArray25 = "\u0019v\u001b".toCharArray(); n4 = 0; int n27 = cArray25.length; cArray4 = cArray25; n6 = n27; if (n27 <= 1) break block62; cArray3 = cArray4; n5 = n6; if (n6 <= n4) break block63; } do { char[] cArray26 = cArray4; char[] cArray27 = cArray4; int n28 = n4; while (true) { int n29; char c6 = cArray26[n28]; switch (n4 % 5) { case 0: { n29 = 55; break; } case 1: { n29 = 28; break; } case 2: { n29 = 118; break; } case 3: { n29 = 64; break; } default: { n29 = 31; } } cArray26[n28] = (char)(c6 ^ n29); ++n4; cArray4 = cArray27; n6 = n6; if (n6 != 0) break; cArray27 = cArray4; n5 = n6; n28 = n6; cArray26 = cArray4; } cArray3 = cArray4; n5 = n6; } while (n6 > n4); } stringArray[4] = new String(cArray3).intern(); var0 = null; char[] cArray28 = "Yi\u001a,?Es\u0019&>".toCharArray(); n4 = 0; int n30 = cArray28.length; cArray2 = cArray28; n3 = n30; if (n30 <= 1) break block64; cArray = cArray2; n2 = n3; if (n3 <= n4) break block65; } do { char[] cArray29 = cArray2; char[] cArray30 = cArray2; int n31 = n4; while (true) { int n32; char c7 = cArray29[n31]; switch (n4 % 5) { case 0: { n32 = 55; break; } case 1: { n32 = 28; break; } case 2: { n32 = 118; break; } case 3: { n32 = 64; break; } default: { n32 = 31; } } cArray29[n31] = (char)(c7 ^ n32); ++n4; cArray2 = cArray30; n3 = n3; if (n3 != 0) break; cArray30 = cArray2; n2 = n3; n31 = n3; cArray29 = cArray2; } cArray = cArray2; n2 = n3; } while (n3 > n4); } stringArray[5] = new String(cArray).intern(); G = stringArray; } }